holy crap! cool, I can try a few when I get home.Kloot wrote:Oh wait you can.smoth wrote:oh wait I cannot.
I have assumed for years that my code was the reason for the fps drop then realized I was not trying the maps with ba. see belowKloot wrote:Not that it would make much sense to compare a build from six years ago with 91.0 if you had any idea about the amount of code changes made since then.
I did to. I kept thinking I added a gadget or something that was eating fps. Then realized there was no fps loss on empty maps like comet. So I tried maps like gunmetal with ba and saw similar drops in fps. I then realized the features were eating fps. So I thought, well fuck that is no good. There was some suggestion about the fading code(is that the visculling thing) that was added possibly was suspect.Kloot wrote:I know what you are saying. I just find it extremely dubious.
Is there a spawn feature command? I was unaware of such a command.
the problem is at the time, I just kept assuming my code was why gundam was running slower, not that the gundam maps were eating fps.knorke wrote:spring-0.81.2.1 2010-03-16I know I played a version of my gunmetal map 13 Mar 2010 and I recall it running decently.
or maybe
spring-0.81.2 2010-02-22
and both can be downloaded.