Dysis

Dysis

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smoth
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Joined: 13 Jan 2005, 00:46

Dysis

Post by smoth »

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http://www.kickstarter.com/projects/330858688/dysis

I rather like what the guy is doing. Taking the environmental freedom of minecraft and coupling it with and rts/fps hybrid in a way that looks very easy to manage. I am terribly impressed with it and wish spring had an animation editor like it does.

Anyway, I normally despise kickstarters but this one isn't big on name drops or whatever, it is just a clever game with an interesting concept.

like it or hate it, some of you might fight it interesting. I figured I would post about it.
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KDR_11k
Game Developer
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Re: Dysis

Post by KDR_11k »

Does cube terrain really do much beyond what heightmap terrain does when put into an RTS?
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smoth
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Re: Dysis

Post by smoth »

underground bridges etc
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SwiftSpear
Classic Community Lead
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Re: Dysis

Post by SwiftSpear »

So it's basically spring with procedurally generated terrain and bridges :P
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: Dysis

Post by SinbadEV »

SwiftSpear wrote:So it's basically spring with procedurally generated terrain and bridges :P
Also floating islands that you can walk on the bottom of.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Dysis

Post by PicassoCT »

I find this hard to believe to... I mean.. this guy alone. Something like Minecraft+ Rts. Thats not ambitious. thats going towards megalomaniac... still i can see what you see in it smoth.

this has more then potential. If rts players werent so chronical short on time, this could become the minecraft of rts.. allowing for real creativity when it comes to base design.
dimm
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Re: Dysis

Post by dimm »

This looks way smarter than that thing with the asteroid dropping.
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PicassoCT
Journeywar Developer & Mapper
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Re: Dysis

Post by PicassoCT »

I think thats the real line were the industry and the open-source world are seperated, deep down in every industry product, the consumer is something not to be trusted, especially not with tools of creativity, because if they could entertain themselve forevermore, why should they buy your products. I think if opensource-com would do a GTA sort of game, they would do quite well, cause those games tend to get better with every physic object, every location, every connectability (g-mod, just cause)..

What was topic again?
WombatTheUnstoppable
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Re: Dysis

Post by WombatTheUnstoppable »

minecraft annihilation?
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Rumpelstiltskin
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Joined: 26 Jun 2012, 18:52

Re: Dysis

Post by Rumpelstiltskin »

MA is taken...We had maximum annihilation...
dimm
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Joined: 01 Oct 2009, 23:03

Re: Dysis

Post by dimm »

There was the original xta then someone took the name and made a very different ta mod.
Last edited by dimm on 15 Oct 2012, 19:38, edited 1 time in total.
dimm
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Re: Dysis

Post by dimm »

PicassoCT wrote: especially not with tools of creativity, because if they could entertain themselve forevermore, why should they buy your products
http://www.listal.com/list/user-content ... vity-games
Vs. Rougue-like Temple & Game makers' 50 thousand games.
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smoth
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Re: Dysis

Post by smoth »

:)

Image
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Cubex
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Joined: 11 Jul 2012, 00:07

Re: Dysis

Post by Cubex »

that building has two eyes :D wait... has two pen+ses too D: and they are erect O: and has glowing eyes!
Image
He is going to r+pe us all!!!


Jokes appart, the game looks good, now i have 4 kickstart games in my wish list :) (i will have still time for developing my mod/game?)
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bobthedinosaur
Blood & Steel Developer
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Re: Dysis

Post by bobthedinosaur »

looks pretty good imo.
but the unit design, i dunno.. maybe knorke should sue? :P

Nice find smoth
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Dysis

Post by smoth »

http://www.youtube.com/watch?feature=pl ... LdqFt5e5NM

actual gameplay of the rts mode

4 days left
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Rumpelstiltskin
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Joined: 26 Jun 2012, 18:52

Re: Dysis

Post by Rumpelstiltskin »

Looks more and more interesting...
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