BA Chicken Defense V2.56 (BA7.81) - Page 16

BA Chicken Defense V2.56 (BA7.81)

Classic game design, maintained to please you...

Moderator: Content Developer

abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

Thats a "bug" in E323AI, either don't use it or disable the bandwith limitation (but then E323AI will maybe "kill" your game because of sending to many commands).

afaik to disable the bandwith limitation set all Link* values to 0, but thats not recommended.
User avatar
Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Re: BA Chicken Defense V2.25 (BA750)

Post by Sgt Doom »

Beherith wrote:Excuse my ignorance, but why is there an e323 ai in the game?
In the specific game I was playing? Quite like to have some company when playing against harder chickens, and have neither friends who are interested in this game nor a decent internet connection to do an online match.
abma wrote:Thats a "bug" in E323AI, either don't use it or disable the bandwith limitation (but then E323AI will maybe "kill" your game because of sending to many commands).

afaik to disable the bandwith limitation set all Link* values to 0, but thats not recommended.
Going to risk disabling the limits. That AI doesn't seem to do it in any other game, so didn't realise as fast as I should've that it was a problem with it rather than BA chickens.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: BA Chicken Defense V2.25 (BA750)

Post by zerver »

[f=0027955] Warning: Waiting packet limit was reached for invalid AI #1 [packets dropped]

Like abma said it is indeed an AI error, it is stated pretty clearly. "Invalid" AI :mrgreen:
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

who releaseed V2.42? couldn't find a download anywhere...

i've updated depends and made V2.43 (lobby + rapid download works with that...)
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA Chicken Defense V2.25 (BA750)

Post by Beherith »

abma wrote:who releaseed V2.42? couldn't find a download anywhere...

i've updated depends and made V2.43 (lobby + rapid download works with that...)
Thanks a million, abma!
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BA Chicken Defense V2.25 (BA750)

Post by abma »

FYI: BA Chicken Defense 2.47 depends on BA 7.75: http://api.springfiles.com/?springname= ... ense+V2.47


thanks nixtux for fixing unitpredamage callin for 94+
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Chicken Defense V2.50 (BA7.78)

Post by TheFatController »

Version updated- Small changelog:

Code: Select all

- BA Version updated
- Lobbers no longer infinitely paralyze your units
- Bombardier (flamer chicken) now actually shoots fire again, damage increased a little in celebration
- Queen pathing tweaked a bit
- Few minor tweaks to units/waves
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Chicken Defense V2.51 (BA7.78)

Post by TheFatController »

2.51

Code: Select all

Changelog 2.51 (BA778)
- Fixed faction changer and a few mod errors (thanks nixtux)
- Updated some of the default mod settings, map defaults to no deform to reduce lag and queen getting stuck in craters
- Added the Epic chicken queen as a selectable option (incase you fancy losing at the end ;-) )
- Fixed the enraged lobber weapon
- Improved hiding of the chicken commander
- Usual various minor tweaks to chickens/spawns
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA Chicken Defense V2.51 (BA7.78)

Post by Silentwings »

cluck cluck cluck :D
User avatar
TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: BA Chicken Defense V2.56 (BA7.81)

Post by TheFatController »

Sounds like not much changed but it has!
- Updated BA Version
- Fixed torp launchers / boats not firing at chickens
- Various small changes to waves/chickens
- Fixed queen anger not rising on burrow kills, it now gets applied at a slower rate than before it broke
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: BA Chicken Defense V2.56 (BA7.81)

Post by dansan »

TheFatController wrote:
- Updated BA Version
- Fixed torp launchers / boats not firing at chickens
Nice - that broadens the map-choice.
Thx for maintaining!
Post Reply

Return to “Balanced Annihilation”