Planetary Annihilation (Incoming Moon Drops!)
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Re: Planetory Annihilation (Incoming Moon Drops!)
This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
Re: Planetory Annihilation (Incoming Moon Drops!)
I hope pages like that never become popular. Just too confusing.SinbadEV wrote: http://space.angrybirds.com/launch/
Re: Planetory Annihilation (Incoming Moon Drops!)
Well duh, as any other Spring game, this too will work on Linux!luckywaldo7 wrote:This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
Didn't you know..?
Re: Planetory Annihilation (Incoming Moon Drops!)
I have high hopes about the performance too, b/c of the client/server architecture and also proper MTluckywaldo7 wrote:This game just got 50% better: http://www.kickstarter.com/projects/659 ... sts/290095
Re: Planetory Annihilation (Incoming Moon Drops!)
This doesn't mean that the simulation is multithreaded. If the sim would be one component, it'll be exactly like spring.uber_neutrino wrote:Our engine uses dependency injection to keep component really separate for nice multithreading.BaNa wrote:proper MT
One thing caught my eye: "The Planetary Annihilation engine uses a client-server model so that the “heavy lifting” can be done on a game server". I wonder how they will do that. Transmitting the entire game state each frame would be impossible. So maybe a diff and from time to time a full frame - like MPEG?
Or some kind of smart work-load-distribution. Like let the unit-AIs and pathing run on the server, and the rest on the clients. (Something that spring-headless could possibly do too?)
Re: Planetory Annihilation (Incoming Moon Drops!)
I wonder if you can build thos thrusters on the mainplanet.. i mean its on a planetary scale, if you shove it for a long time, you can make the relativistic missles miss, while the do a swing-by manovour on the sun..
Also wonder what will happen if a planet is equally trusted from two sites? thrusters sinking into the ground?
Also wonder what will happen if a planet is equally trusted from two sites? thrusters sinking into the ground?
Re: Planetory Annihilation (Incoming Moon Drops!)
Spring is the only real time multiplayer game that i could reliably play on a wireless (cellphone) connection.dansan wrote:Or some kind of smart work-load-distribution. Like let the unit-AIs and pathing run on the server, and the rest on the clients. (Something that spring-headless could possibly do too?)
Re: Planetory Annihilation (Incoming Moon Drops!)
While I too appreciate springs design, imo game devs can nowadays safely assume a broadband connection.
Re: Planetory Annihilation (Incoming Moon Drops!)
Apparently it won't have too much of a space battle component. So transportation between bodies will be emphasised, instead of building strong navies.dimm wrote:No i mean you need to leapfrog constructors; nota has builders and defense can be transported. Nota's real 'gimmicks' are its air and unit formation battles.knorke wrote:NOTA advertisment detected!
To recreate all that Planet.A. seems to offer remove any seagoing units from ZK and play on a sea map with lots of islands. Call 'air' units 'space' and make it more expensive.
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Re: Planetory Annihilation (Incoming Moon Drops!)
This reduced my excitement by 50%.Das Bruce wrote:Well that's fucking disappointing.PC Gamer wrote:The planets appear spherical, but Uber are playing a topological trick so their surfaces operate more like traditional, rectangular RTS maps.
If only this had been the outerra RTS i have been dreaming for for so long...
- CarRepairer
- Cursed Zero-K Developer
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Re: Planetory Annihilation (Incoming Moon Drops!)
Video is cool but the units looks mostly the same, like in TA.
Re: Planetory Annihilation (Incoming Moon Drops!)
still questions linger.. if a planet has a liquid core, and i fire a moon in, on the opposite side at a speed that is a nice little promill of c, then should by the rules of the wobbling egg, the planetary crust under the enemys base on the oppsite site become a pimple?
http://www.youtube.com/watch?v=T7GERZGxqoo
http://www.youtube.com/watch?v=IO45ZiGq ... re=related
Just for the de-railing.. anybody else having good planet-porn?
http://www.youtube.com/watch?v=T7GERZGxqoo
http://www.youtube.com/watch?v=IO45ZiGq ... re=related
Just for the de-railing.. anybody else having good planet-porn?
Re: Planetory Annihilation (Incoming Moon Drops!)
Planetary Annihilation has been wanged!
http://penny-arcade.com/2012/08/20Tycho of Penny Arcade wrote:There’s an exhilarating gambling aspect to Kickstarter, at least, sometimes. I backed some hot sauce, for example. Sometimes it’s not really a gamble. For example, I don’t think Planetary Annihilation is a gamble. It doesn’t fit the general profile, which may explain its runaway success. This is an established independent developer with interesting, sophisticated product out, and veterans stem to stern. Anything Tim Schafer might have said about the Adventure genre goes for RTS in terms of publisher “enthusiasm,” “enthusiasm” in this case meaning “a distinct lack of enthusiasm.” End of Nations and the new Command and Conquer are both Freemium, and I don’t think that’s coincidental. The superscale concepts of Planetary Annihilation - I’ll be surprised if they can keep the name - would make publishers sneeze, and sneeze, until ultimately they sneezed out their forebrain and died.
Uber intends to make an RTS game you can purchase and play; given the arc of the genre, it’s almost charmingly retro.
Re: Planetory Annihilation (Incoming Moon Drops!)
I do not know what this means.SinbadEV wrote:Planetary Annihilation has been wanged!
Re: Planetory Annihilation (Incoming Moon Drops!)
It is a (probably out-dated) verb used to describe a link to something appearing on the front page of Penny-Arcade.com ... this tends to result in about a 3.5 Million people suddenly being aware of that something.Das Bruce wrote:I do not know what this means.SinbadEV wrote:Planetary Annihilation has been wanged!
Re: Planetory Annihilation (Incoming Moon Drops!)
I learned that this game is from the same ppl who made sunday night combat. So i guess it won't suck...
- Funkencool
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Re: Planetory Annihilation (Incoming Moon Drops!)
and that includes the guy (I believe at least one) who developed the engine for the original TA, as well as some others who also worked on TA and Supcomdimm wrote:I learned that this game is from the same ppl who made sunday night combat. So i guess it won't suck...
Re: Planetory Annihilation (Incoming Moon Drops!)
really? cool, i really like SMNC although i haven't played for a month or sodimm wrote:sunday night combat
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Re: Planetory Annihilation (Incoming Moon Drops!)
That thing blew my mind O_O Now i want to create some tank.