I second this sentiment, was somewhat surprised at inability to force-version back to 88.My last bit of concern is the ubuntu ppa maintainer. If he would have kept 88.0 in there, and just uploaded a new 89.0 i could have specified the old version to be installed and uninstalled via package management. However 88 was replaced with 89, but for some reason there still was the possibility to get 85? Is this because 85 is from ubuntu ppa and 89 is from spring ppa? Or can there be multiple versions of the same package available in a single ppa?
Spring 89.0!
Re: Spring 89.0!
Re: Spring 89.0!
It's simply not possible with the way spring packing is setup atm. One of you guys would need to take a hint from for example the kernel image debs and change spring packaging accordingly.
Re: Spring 89.0!
Is this really fixed? During a testgame yesterday it was a frequent problem that constructors (including Commander) get stuck wanting to build something that's already built.- fix unfinished units with 100% hp can't be finished
It was noticed in XTA but I guess it applies to any game or mod.
- PepeAmpere
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- Joined: 03 Jun 2010, 01:28
Re: Spring 89.0!
Is is it planned soon? Days? Weeks? I need to know, pls, becouse some bugs need to be fixed on side of spring (yours) or pseudofixed on game developer side (mine) unless our game has strongly changed gameplay and our PR campaing have to stop becouse announcing broken game now. Especially hitspheres problem in our case needs at least some reaction from some spring creator... or give us some roadmap to next version of spring.zerver wrote:You are welcome.
AFAIK 90.0 is the release that will go live.
Thx.
Re: Spring 89.0!
zerver was wrong, 89 went live. No news yet on the fixes in post_release branch being delivered.
Re: Spring 89.0!
Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
Re: Spring 89.0!
Too late?AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
Hoijui, jk, abma, maybe Tobi - in that order afaik
Re: Spring 89.0!
Who is this maybe, and since when is he dev?
Re: Spring 89.0!
imo this gives the motivation to fix it... removing/fixing/readding is much more work.AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
Re: Spring 89.0!
http://en.wikibooks.org/wiki/Haskell/Hi ... ries/MaybePicassoCT wrote:Who is this maybe, and since when is he dev?
A maybe Tobi is either nothing or just tobi. Just remember to check before talking to him.
Re: Spring 89.0!
abma wrote:imo this gives the motivation to fix it... removing/fixing/readding is much more work.AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
How do I do this? Keeping in mind my permission that it be included to begin with was on the premise this bug was fixed, and that my biggest fear was the very thing that has happened
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 89.0!
btw the new/=older pathfinding behavior i like, thats + of this engine version
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 89.0!
ok. im not so happy now, some things i dislike :)PepeAmpere wrote:btw the new/=older pathfinding behavior i like, thats + of this engine version
- more in special posts
Bouncing, pushing, no pathing - http://springrts.com/phpbb/viewtopic.php?f=11&t=28451
Underwater units problem - http://springrts.com/phpbb/viewtopic.php?f=11&t=28453
Re: Spring 89.0!
May I also point out that the more productive means of spending that time and motivation is in debugging and fixing the original bug, which still leaves me with everybody having an utterly broken copy of Shard and potentially months ( maybe even a year as history has proven ) wait before the broken copy is removed or updated.abma wrote:imo this gives the motivation to fix it... removing/fixing/readding is much more work.AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
I:
- Don't have the rights to post in this forum and on the frontpage declaring a v89a/89.1 etc
- Don't know the process of rebuilding the installer
- Don't know who is responsible for pushing out the installer once rebuilt
- Cannot find any details or documentation explaining how I would do those things or find out
- Find any 'process' of how a release should work, save for the correct versioning system
- Have the ability to tag a new version on the github repo ( as far as I'm aware )
- Know how to tell the build system to ignore Shard again
What I do know is that I was persuaded to let other people do this, and I made it clear that it was only to be done if Shard worked, and it was up to them to do the inclusion if they wanted it.
Shard doesn't work though, and I'm expected to clean up other peoples mess. I'm happy to say there's a bug in my code, and I'd like the bug squished as much s anybody. I'm not asking for a remove, fix, re-add, all I want is the removal. If in the future a fix is found you can put it in v90, just remember it wasn't me who approached you to put Shard in the installer, it was you who approached me.
As the person who persuaded me and promised things had changed I am holding you responsible Abma. Fix this mess, and remove my code else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.
You should have the motivation to do it yourself is not an answer, it's an ignorant excuse.
Re: Spring 89.0!
For reference:
http://springrts.com/mantis/view.php?id=3215
All one needs to do is add a Shard into their game and the engine freezes in an infinite loop
http://springrts.com/mantis/view.php?id=3215
All one needs to do is add a Shard into their game and the engine freezes in an infinite loop
Re: Spring 89.0!
I hope the irony of the requirements for this potential douchebaggery to come to pass is not lost on you.AF wrote:else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.
Re: Spring 89.0!
lmao, not an issue if it isnt in the installerkoshi wrote:I hope the irony of the requirements for this potential douchebaggery to come to pass is not lost on you.AF wrote:else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.
Re: Spring 89.0!
BA 7.68
When ship dies during move, it's wreckage moves too fast and too far from the place where ship was destroyed.
When ship dies during move, it's wreckage moves too fast and too far from the place where ship was destroyed.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Spring 89.0!
Same goes for hovers. Reported it here:jamerlan wrote:BA 7.68
When ship dies during move, it's wreckage moves too fast and too far from the place where ship was destroyed.
http://springrts.com/phpbb/viewtopic.php?f=44&t=28413
Called 'fix ship wreckage drag (3182)' on github. Don't know if this includes hovers.
https://github.com/spring/spring/commit ... 81750124d5
Re: Spring 89.0!
Can we go back to 0.88 ? 89 is unsynch with MT
I mean can I play with 0.88 MT while other use 89 ?
I mean can I play with 0.88 MT while other use 89 ?