Multiple version support for Spring 90
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Multiple version support for Spring 90
This has been a big deal for a while, and it's only going to get worse. Can you guys please throw significant weight into getting multiple versioning working for the lobby/lobby server?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Multiple version support for Spring 90
Springlobby effectively does support this. You can choose the path used for datadir, spring.exe and unitsync. So I have two version installed - the newest one for online play and an older one for dev-ing, and I switch between as necessary.
I don't know about other lobbies though.
I don't know about other lobbies though.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Multiple version support for Spring 90
I'm talking about the server and the autohosts which also tie into the engine as well.
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- Moderator
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- Joined: 12 Oct 2007, 09:24
Re: Multiple version support for Spring 90
I have had reports by SL users that it is hard to use multiple engine versions with SL. It may technically be a feature of SL (I don't know) but it definitely is not easy to use.
Re: Multiple version support for Spring 90
Server/autohosts fully support multiple engines.
Re: Multiple version support for Spring 90
This precedes meeting. Feature existed before meetings. There is server compat flag which enables it..
Re: Multiple version support for Spring 90
*sigh*
really, that again?
really, that again?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Multiple version support for Spring 90
Yes, it's not easy to use. Afaik the trick to making it work is to install both versions of spring/sl with 'portable' enabled in the install options. Then it seems to work pretty easy, although sharing maps/mods between the two versions by copying files can cause problems.I have had reports by SL users that it is hard to use multiple engine versions with SL. It may technically be a feature of SL (I don't know) but it definitely is not easy to use.
Re: Multiple version support for Spring 90
It works fine when you're on linux. Just compile the binaries without installing them, and then change the executable and unitsync paths in SL preferences.
All maps stay in ~/.spring, so no need to share between portable installs.
The only frustrating thing about current situation is that i don't want to compile 88, and i can't use 89 with zk. Oh those open source politics.
(of course, you have to tell SL to ignore engine version difference and keep up with nightwatch trolling you on each login. but nightwatch is good at annoying people even otherwise, judging from neighbour threads)
All maps stay in ~/.spring, so no need to share between portable installs.
The only frustrating thing about current situation is that i don't want to compile 88, and i can't use 89 with zk. Oh those open source politics.
(of course, you have to tell SL to ignore engine version difference and keep up with nightwatch trolling you on each login. but nightwatch is good at annoying people even otherwise, judging from neighbour threads)
Re: Multiple version support for Spring 90
just fyi
lets you switch easily between setups
Code: Select all
springlobby -f /path/to/writable_file
Re: Multiple version support for Spring 90
Everyones talking about developer features right?
Re: Multiple version support for Spring 90
There is some progress in making engine into a portable zip.
Please help testing that out.. zip can be downloaded here .. near the end of thread
http://zero-k.info/Forum/Thread/2887
Please help testing that out.. zip can be downloaded here .. near the end of thread
http://zero-k.info/Forum/Thread/2887
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- Posts: 451
- Joined: 03 Jul 2011, 11:54
Re: Multiple version support for Spring 90
I personally have not had any problem running 88 and 89 at same tuime in SL. The problem arises from the ubuntu spring ppa replacing 88 with 89 even though 89 is not deployed yet. Thankfully the 88 standalone zip worked for me flawlessly, and by pointing SL to that i am again able to play gamesGoogle_Frog wrote:I have had reports by SL users that it is hard to use multiple engine versions with SL. It may technically be a feature of SL (I don't know) but it definitely is not easy to use.