looks like the weapondef was correct and assigned correct.the Operahouse has a red circle and a attackbutton, that does nothing.
(maybe missing projectile 3d object though?)
not firing/doing anything: probally script error.
no message in infolog.txt about the unit or script?
add this to your unitscript:
Code: Select all
function script.Create()
Spring.Echo ("WEEE! HERE I AM!")
end
might have errors somewhere else: remove everything but those 3 lines, then slowly add stuff in
3 line script does not work: check file names and script= tag in unitdef.