Emain Macha Remake - released

Emain Macha Remake - released

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Emain Macha Remake - released

Post by Beherith »

Emain Macha remake
DL: http://springfiles.com/spring/spring-maps/emain-macha

Image

Image

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clicky clicky

(old version:)
Image
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Emain Macha Remake

Post by Beherith »

If anyone has anything to add, say it now or be silent forever :D
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Emain Macha Remake

Post by Jazcash »

I have this to add:

Image
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Emain Macha Remake

Post by hunterw »

The sand is really cool but it's heightmap based iirc, which makes (used to make?) big obvious squares show up wherever any buildings are. It may be better to just bake the sand texture to prevent that.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Emain Macha Remake

Post by smoth »

the contrast feels a little too strong
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Emain Macha Remake

Post by SirArtturi »

I think the contrast here is just great. It's strong, but it fits for the style the map has, and for the style that BAR has -- a bit cartoonistic.

My minus goes to the sand part, which looks odd to me now. I think that you dont need double dune texture there (prebaked sand dunes are enough), I would go just with a regular sand detailtexture.

Anyway keep up the good job!

May I request next one: Small Supreme Battlefield (It's easy one).
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Emain Macha Remake

Post by Beherith »

yeah, ill get rid of the heightmap dunes, as I dont like them much either, ill tone them down heavily.
Also, SSB is very hard, because the heightmap and texture are both very ugly and need a lot of work.
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Funkencool
Posts: 542
Joined: 02 Dec 2011, 22:31

Re: Emain Macha Remake

Post by Funkencool »

If there's no objections, I've actually already started work on a SSB remake.

And the map looks awesome, I agree with the contrast fitting in with BAR and not only that but also the rest of your maps. It's nice to see consistent maps.

side-note: do you plan on releasing a map-pack with your maps for BAR when its ready for release, because a nice consistent set of good looking maps right out the box would be awesome.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Emain Macha Remake - released

Post by Beherith »

Toned down the heightmap dunes, released.

Funken, I would love it if you redid SSB, pm me if you need help.
Yes there will be a map pack for BAR.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Emain Macha Remake - released

Post by Forboding Angel »

And behe looked upon all he had created and said "That shit's cash!"
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marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: Emain Macha Remake - released

Post by marciolino »

Sexy remake!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Emain Macha Remake - released

Post by AF »

The grass looks a bit 'luminous' when lit, similar to green paint
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Emain Macha Remake - released

Post by Beherith »

AF, did you load up the map? Does it only happen when zoomed in? Because I think there is a bug, and the luminosity depends on the camera X axis position.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Emain Macha Remake - released

Post by Forboding Angel »

Please don't change the grass. It's very much like the original was intended to be (imo) and it fits really well.

Behe, at some point you're gonna have to teach me how to do a proper grass shading map.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Emain Macha Remake - released

Post by Beherith »

Hehe, the original didnt have grass, and this map doesnt have a custom grass shading map or a custom grass blade texture. A good example of fine grass is in Moor.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Emain Macha Remake - released

Post by Forboding Angel »

I was talking about the grass texture of the original. It had a soft mossy look.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Emain Macha Remake - released

Post by Google_Frog »

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Emain Macha Remake - released

Post by Beherith »

Thanks for reporting, any other known bugs?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Emain Macha Remake - released

Post by Beherith »

fixed in v3. Please update your hosts.
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