New map Chocolate Rain
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New map Chocolate Rain
Map with lemon juice and chocolate in middle of pot yummy!.
http://springfiles.com/spring/spring-ma ... olate-rain
I had idea to create such "type" map for a while and after several fail heightmaps this one finally seems playable.
Top view
Notice bug with water outside map dunno why.
Chocolate BOOM!
He is sad because of all that chocolate he cant lick it up from his back, poor guy.
And few questions, why it looks so "colorless"in game? I m first time using that Lua mapconfig or how it is called and there is many fog and so on settings maybe its these fault?, look at texture map it is colorful and much more lively. By default Chocorain is disabled( I personally dislike maps with fog in spring, they eat resources and my system is not new...), but map still looks colorless.
Its unlikely that I will change it much, so some testing would be nice, would be cool to make it more colorful and maybe will add music as option with Chocolate rain song :)
On very high spring settings with normal view I get huge lag here, with L view it goes back to normal I hope this thing is for me alone.
http://springfiles.com/spring/spring-ma ... olate-rain
I had idea to create such "type" map for a while and after several fail heightmaps this one finally seems playable.
Top view
Notice bug with water outside map dunno why.
Chocolate BOOM!
He is sad because of all that chocolate he cant lick it up from his back, poor guy.
And few questions, why it looks so "colorless"in game? I m first time using that Lua mapconfig or how it is called and there is many fog and so on settings maybe its these fault?, look at texture map it is colorful and much more lively. By default Chocorain is disabled( I personally dislike maps with fog in spring, they eat resources and my system is not new...), but map still looks colorless.
Its unlikely that I will change it much, so some testing would be nice, would be cool to make it more colorful and maybe will add music as option with Chocolate rain song :)
On very high spring settings with normal view I get huge lag here, with L view it goes back to normal I hope this thing is for me alone.
- Attachments
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- screen00074.png
- top
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- screen00082.png
- boom
- (1.18 MiB) Downloaded 3 times
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- screen00075.png
- (1.63 MiB) Downloaded 3 times
Last edited by wolas on 12 Jun 2012, 16:03, edited 1 time in total.
Re: New map Chocolate Rain
mann i didn't know it was gonna be so funny; coffee all over the damn place
this map is hilarious and you've done a good job sir!
this map is hilarious and you've done a good job sir!
Re: New map Chocolate Rain
"Disabled" fog with
fogStart = 1000,
fogEnd = 10000,
it works...
fogStart = 1000,
fogEnd = 10000,
it works...
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: New map Chocolate Rain
I'm not familiar with the type of thing I'm seeing
Re: New map Chocolate Rain
I don't have rain Probably some ati issue…
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map Chocolate Rain
wolas wrote:"Disabled" fog with
fogStart = 1000,
fogEnd = 10000,
it works...
Those fog settings are wack. Use:
fogStart = 0.7,
fogEnd = 1.0,
Also, to fix water rendering outside of the map (spring has done this since the beginning of time) set:
voidWater = true,
The color shown outside the map will correspond with waterplanecolor, so whatever color you want outside of the map, set waterplanecolor to that value.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map Chocolate Rain
OHSHIT
I didn't realize that there was water inside the map, in that case, don't use voidwater. Sorry about that.
Also, Y U NO SSMF?
I didn't realize that there was water inside the map, in that case, don't use voidwater. Sorry about that.
Also, Y U NO SSMF?
Re: New map Chocolate Rain
Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
Re: New map Chocolate Rain
aren't you trying to deprecate smd?Beherith wrote:Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
so the equivalent mapinfo.lua option is
Code: Select all
local mapinfo = {
...
water = {
...
planeColor = {0.0, 0.0, 0.0},
...
},
...
}
Re: New map Chocolate Rain
No. REMOVE the param. If it is given, water everywhere.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: New map Chocolate Rain
Ohhh damn, you're right. That explains why I have it commented out in all my maps. Totally forgot about that.Beherith wrote:Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
Doah.
Re: New map Chocolate Rain
glad your mind can rest now. mine can not, anymore.I had idea to create such "type" map for a while
Re: New map Chocolate Rain
Sadly I was lazy to deal with SMF and somehow I have problems with shadows, so no SMF just released
http://springfiles.com/spring/spring-ma ... olate-rain
http://springfiles.com/spring/spring-ma ... olate-rain
Re: New map Chocolate Rain
this has to be one of the shittiest maps....