Random wip 2012+ - Page 17

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Re: Random wip 2012+

Post by Masse »

Here you go. :) Warning that is quite a mess, and there are for things such as references that are not made by me... and I wont admit that I drew that Orc Hitler. Also many models are probably just a box as I tend to jump between projects, while doing a model I usually had new idea and started working on that. I probably needed someone to tell me what to do... oh now I'm just babbling here's the fricken package! Hope you find something to blunder, there is one Orc model I really wanted to finish (cant remember which one... It is Wings 3d file tho). So Happy hunting!

http://dl.dropbox.com/u/16333519/Damned.7z

Most of the files are in made with these programs:
Wings 3d
Gimp
Inkscape
Google Sketchup (happy that I stopped using this)
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

Image
ARM t1 aircraft. Bigger image.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Random wip 2012+

Post by Das Bruce »

They're very chunky for aircraft.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random wip 2012+

Post by scifi »

i can model stuff well, problem has always being finding a good way to texture units, in a simple and straight way, the previous two models(heck everything i did in the past year) i posted are simple(5 to 10 min rush jobs), i wanted to test atlasing cause it seamed a neat way to reduce texturing time, on very low poly units.

And i also like making a texture that i want, and force the uvmap to adapt to the texture rather than the texture adapt to the uvmap.

Although theres some quality loss in some parts due to resizing the uvmap, its quite good way to texture.

i like that aircraft their a bit chunky "yes", but theyr awesome looking.

Anyways its always a pleasant welcome seeing Damned stuff being released ^^.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

FireStorm, that is PURE WIN!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Das Bruce wrote:They're very chunky for aircraft.
Thats one of the troubles of atlasing, if you have man stretched curves, you sooner then later run out of materials to strech over those places, without repetiveness. Wouldnt wonder, if Behe actually asked to be spared another round cockpit to texture. Because it gets lowdetailed then- or you end up breaking it into chunks anyway. Or Mirror so often is ridiculous, and leading to some strange moire-effects..

Also they look good.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Re: Random wip 2012+

Post by Das Bruce »

Atlasing? Is this a local meme I've missed out on?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Ayan Ryan started it..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

Das Bruce wrote:Atlasing? Is this a local meme I've missed out on?
Latetly the crazy has been to use 1 large texture with bits and bobs then map units to it. Like my harbor feature set but MORE generic and for all units.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

OMG im going to use that on my organic Units..
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Image

DrillTree
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random wip 2012+

Post by SanadaUjiosan »

Reminds me of this:

Image

I like it, looks very good.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

Stunning, picasso!
Do you use normal maps in journeywar? If no, would you like automated support for bumpmap generation/rendering?

Fun stuff; the frequency in which parts of Pyra's atlas texture is used for core:
Image
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

Before I read DrillTree, I thought it would fly :-). (Looks cool btw)

And frequency atlas is fun/interesting indeed :-).
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

next thing he invent is a way to pack his atlas..
No, i dont have bumpmaps.. all i have is dds - and the bumap extracted from the texture itself in max :(

If you had a generator for that.. would be ImageAwe
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

i just used shadermap pro to batch generate bumpmaps, then used jK's unit shader framework to render them.
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FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: Random wip 2012+

Post by FireStorm_ »

ARM Sea Planes

Image
bigger image

...and viewed from the other side:
Image
bigger image

Think I'm about 3/4 done with these. ( a lot of fine tuning still required :-) )
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random wip 2012+

Post by Beherith »

hot damn!
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random wip 2012+

Post by rattle »

do the normals!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

rattle wrote:do the mario!
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