Random wip 2012+
Moderators: MR.D, Moderators
Re: Random wip 2012+
Now the question arises, can you automatise the atlasing... :D
Behe, you avoid my criticism on the feet. Dont do that...Give it back the feet it came in upon. I know..."OMG the robot is so big, can have so frail feet, that would get destroyed.. "
is what you think. But there is a brink to genious, and it was broken the moment firestorm brought this feet in. Now.. do something else then complete replace.. combine, evolve..Theres goto be a Way you can save the awesome.. without resolving to standard Mad-cat feet.
Behe, you avoid my criticism on the feet. Dont do that...Give it back the feet it came in upon. I know..."OMG the robot is so big, can have so frail feet, that would get destroyed.. "
is what you think. But there is a brink to genious, and it was broken the moment firestorm brought this feet in. Now.. do something else then complete replace.. combine, evolve..Theres goto be a Way you can save the awesome.. without resolving to standard Mad-cat feet.
Re: Random wip 2012+
I still stand at my opinion that the first feet were better. But i guess this aint no demoCracy
also taste...
still... in jw, this feet would be used. If you are afraid to stand out in the small, you will never stand out atall.. .. well carry on..
also taste...
still... in jw, this feet would be used. If you are afraid to stand out in the small, you will never stand out atall.. .. well carry on..
Re: Random wip 2012+
its still a bit fugly, but i think im getting the hang of atlasing other stuff.
essentially a tank in form of a wheel.
i wont divulge more ;P
essentially a tank in form of a wheel.
i wont divulge more ;P
Re: Random wip 2012+
^^Jazcash wrote:They see me rollin'.
Re: Random wip 2012+
has a nice shape to it, id say work on the texture a bit more, but nice work. Needs some contrast areas.
Re: Random wip 2012+
after playing around with the new sins beta i got in the mood for creating some spaceship models.
This is supposed to be a carrier, but i added quite a number of weapons and turrets... so maybe it will be a destroyer or mother-ship for the third side of ES someday. That is, if I ever will be able to finish a unit again. To lazy for texturing these days -.-
It´s my first try with an unsymmetrical ship-design and it even looks more or less like i imagined it.
Still very WIP, the turrets are just placeholder and the main body needs some detail here and there. Also, it has 15k tris atm: cleaning the unneeded geometry will take some time.
http://www.bilder-hochladen.net/files/b ... m-ec5d.jpg[/img]
This is supposed to be a carrier, but i added quite a number of weapons and turrets... so maybe it will be a destroyer or mother-ship for the third side of ES someday. That is, if I ever will be able to finish a unit again. To lazy for texturing these days -.-
It´s my first try with an unsymmetrical ship-design and it even looks more or less like i imagined it.
Still very WIP, the turrets are just placeholder and the main body needs some detail here and there. Also, it has 15k tris atm: cleaning the unneeded geometry will take some time.
http://www.bilder-hochladen.net/files/b ... m-ec5d.jpg[/img]
Re: Random wip 2012+
Asymmetry is beautifull... its the same thing as with paradoxes. It unsettles the mind, and still, deep down, while our bio-brain declares it strange and unsettling, if mirrored, this could be twice the beauty.. :)
Some of my Designs go for heavy Assymetry.. because such structures always tell a story of non human origin. Valve wrote about it in there designdocs- if you make it so sleek that it would break - you emphasize the aliennessof the material. If you make it massive beyond grasp, you tell a story of huge factories...
If you make it assymetric, you basically show how long this part of humanity has been in space, and how good they know about it by now. No longer ships lifted into orbit, but real spaceships, not giving anything about aerodynamics.
Also, mirroring was alwas just modellerlazyness. No valid Excuses.
I would applaud Lord Muffe, but my hand start bleeding now.. so imagine a low rap to the desk with the head
Some of my Designs go for heavy Assymetry.. because such structures always tell a story of non human origin. Valve wrote about it in there designdocs- if you make it so sleek that it would break - you emphasize the aliennessof the material. If you make it massive beyond grasp, you tell a story of huge factories...
If you make it assymetric, you basically show how long this part of humanity has been in space, and how good they know about it by now. No longer ships lifted into orbit, but real spaceships, not giving anything about aerodynamics.
Also, mirroring was alwas just modellerlazyness. No valid Excuses.
I would applaud Lord Muffe, but my hand start bleeding now.. so imagine a low rap to the desk with the head
Re: Random wip 2012+
I'd like to see textures though, that thing looks like a sketchup model?
Re: Random wip 2012+
That's a beautiful ship model. I'd love to see it followed through to completion.
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
ARM aircraft. Concept by Arne.
Re: Random wip 2012+
that looks very unique. may i ask how many tris?
Re: Random wip 2012+
Actually, that particular design was loosely based off
Arm Globe by bobthedinosaur (just the thumbnail image).
Arm Globe by bobthedinosaur (just the thumbnail image).
- FireStorm_
- Posts: 666
- Joined: 19 Aug 2009, 16:09
Re: Random wip 2012+
1140 triangles
I had considered them but hadn't counted them yet. If feels like much to me. Maybe I can cut some in details that aren't noticed by others as much as me . And that'll also help keeping someone who might potentially texture it on my good side.
I had considered them but hadn't counted them yet. If feels like much to me. Maybe I can cut some in details that aren't noticed by others as much as me . And that'll also help keeping someone who might potentially texture it on my good side.
Re: Random wip 2012+
that many? seems hard to believe.
Re: Random wip 2012+
old stuff that is lying around...scifi wrote:its still a bit fugly, but i think im getting the hang of atlasing other stuff.
essentially a tank in form of a wheel.
i wont divulge more ;P
Re: Random wip 2012+
rattle why you make awesome stuff that you never put in a project