Bridge?
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- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Bridge?
Zwzsg's post reminded me of something I meant to ask before the incident of which we shall not speak. Does his bridge work in spring?
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Yeah Zwzsg made it.
More info here : http://www.tauniverse.com/forum/showthr ... genumber=1
More info here : http://www.tauniverse.com/forum/showthr ... genumber=1
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Are we likely to see actual map-based bridges in Spring, obsoleting zwzsg's bridges? Or is that what Zwzsg asked?
For me, the prerequisites for any such map-bridge would have to be: wide enough to avoid any major pathfinding issues, able to allow units underneath and able for units to consider the path when planning routes. The bridge as being destroyable and rebuildable is a bonus, but not really a necessity...
For me, the prerequisites for any such map-bridge would have to be: wide enough to avoid any major pathfinding issues, able to allow units underneath and able for units to consider the path when planning routes. The bridge as being destroyable and rebuildable is a bonus, but not really a necessity...
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