round edges on models - Page 2

round edges on models

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: round edges on models

Post by PicassoCT »

awww.... i demand your mod stall like all other projects.. feature creeper i choose you and raise a massive demand for rubic cubes .. + solver as siencelab

http://www.youtube.com/watch?v=eaRcWB3jwMo
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: round edges on models

Post by knorke »

I think it is not possible to make a Spring piece hierachy for a 3x3x3 cube that works like a rubic cube. Could fake it in some ways or translate every piece seperatly instead of rotating 3x3 plates but yeah feature creep...
Already have enough unused stuff I don't know how to fit in :/
(inb4 2nd faction made of scrapped stuff)
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: round edges on models

Post by 1v0ry_k1ng »

yeah, with the outlines it looks much nicer
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: round edges on models

Post by knorke »

well, maybe possible to lua it. :regret:
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: round edges on models

Post by Beherith »

Dear lord. Ive been running into this issue, but refuse to import piece by piece .obj files - that is f*cking retarded.
I suspect a lot of you use wings3d?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: round edges on models

Post by FLOZi »

Beherith wrote:Dear lord. Ive been running into this issue, but refuse to import piece by piece .obj files - that is f*cking retarded.
I suspect a lot of you use wings3d?
Pretty much every model in s44 was done per piece with obj - which is why I made Spiked do it. :mrgreen:

Are you using blender? Maybe try .dae? Talk to CarRepairer I guess.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: round edges on models

Post by Beherith »

Ok, here is the solution:

1. Install python 2.6 and up (not python 3)
2. Unzip the attached archive.
3. Combine the pieces you want in Wings to the pieces you want in spring. Triangulate the model.
4. Export as .obj
5. Double click objtos3o.py and select your obj file OR type python objtos3o.py myobjectfile.obj
6. Enjoy an optimized, vertex cache optimized correct normals piece split .s3o file!

All thanks goes to Muon for his amazing s3o-tool library. Thank him here:http://springrts.com/phpbb/viewtopic.php?f=12&t=27529

There is an easter egg too: you get 10% more fps because the models are vertex cache optimized!
Attachments
objtos3o.zip
(7.84 KiB) Downloaded 15 times
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: round edges on models

Post by Forboding Angel »

Me and Kaiser did 3ds. A lot less painful.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: round edges on models

Post by Beherith »

Forb: 3ds is what I had issues with, the 3ds files created by wings either have their smoothing groups screwed up, or upspring screws them up. Thus normals correct importing from wings is only possible with obj.

I saw that some of kaiser's models have their normals screwed up too, you might want to look into it.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: round edges on models

Post by smoth »

Forboding Angel wrote:Me and Kaiser did 3ds. A lot less painful.
One day you lot will listen to me about 3ds
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: round edges on models

Post by PicassoCT »

Skinner: "They called me old-fashioned for teaching the duck-and-cover method, but who's laughing now!"
He said it. and we didnt listen. And he is right about it. But the other way is not the first you stumble upon, not the easy one if you use max. So good advice is good. If it blend(er)s!
Post Reply

Return to “Art & Modelling”