ROAM terrain rendering, help us make spring much faster! - Page 10

ROAM terrain rendering, help us make spring much faster!

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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xyz
Posts: 152
Joined: 29 Nov 2008, 16:06

Re: ROAM terrain rendering, help us make spring much faster!

Post by xyz »

Looks like it is working now, after a clean.

EDIT: Actually it is still not working.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: ROAM terrain rendering, help us make spring much faster!

Post by jK »

`make spring` works fine
Also, it's fixed (the compilation, not the problem) in git's master.
And again it's my fault not Behe's.
And thx for testing.

PS: Behe did very well and I will do my best to merge it in the engine until 84 (which should get very fast done after 83).
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: ROAM terrain rendering, help us make spring much faster!

Post by Forboding Angel »

<3 jk! :mrgreen:
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: ROAM terrain rendering, help us make spring much faster!

Post by jK »

don't thank me, thank Behe!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: ROAM terrain rendering, help us make spring much faster!

Post by Forboding Angel »

<3 behe! :mrgreen:
xyz
Posts: 152
Joined: 29 Nov 2008, 16:06

Re: ROAM terrain rendering, help us make spring much faster!

Post by xyz »

It works!

Here is what I found so far:
Can you guess the map? Looking at the minimap it not allowed.
screen00000.png
(515.61 KiB) Downloaded 3 times
This is not a ROAM problem though, it was because I was pointing to the wrong Data folder.

The problems I found so far are with Terra-forming:
screen00001.png
(2.29 MiB) Downloaded 2 times
screen00003.png
(1.01 MiB) Downloaded 3 times
Thanks Behe for the grate work.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: ROAM terrain rendering, help us make spring much faster!

Post by jK »

wow, very attentive. thx for reporting :)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: ROAM terrain rendering, help us make spring much faster!

Post by Beherith »

Nice catch on the terraform on patch edge bug! Thanks for testing!
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liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: ROAM terrain rendering, help us make spring much faster!

Post by liamdawe »

Looking forward to it since it should improve FPS :D
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: ROAM terrain rendering, help us make spring much faster!

Post by jK »

Image
:roll:
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roam_dsd.gif
(1.27 MiB) Downloaded 4 times
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: ROAM terrain rendering, help us make spring much faster!

Post by MidKnight »

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Thanks, Behe, jK, all parties involved!
This will be great! :-)
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: ROAM terrain rendering, help us make spring much faster!

Post by hoijui »

woaaaa!!
now we can double each side of DSD, and play it 64v64!!!
we gonna get 128 new players each day!
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: ROAM terrain rendering, help us make spring much faster!

Post by knorke »

now we can double each side of DSD, and play it 64v64!!!
been there, done that?
Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: ROAM terrain rendering, help us make spring much faster!

Post by PicassoCT »

there is roam for improvement on that map?

bad joke is bad.
just thought i might check your karma, while you swing the bughammer
everything in order
continue the awesome
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: ROAM terrain rendering, help us make spring much faster!

Post by KaiserJ »

Image

excellent work beherith and everyone else involved
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: ROAM terrain rendering, help us make spring much faster!

Post by jK »

Image
Image


PS: I just took DSD cause it is the first map that came up in my mind with huge plain areas. Even had to download it for these images ...
Btw all other maps profit by ROAM in the same way cause the huge win by this renderer is that it doesn't upload multiple MB of vertex data each frame. But the results look less cool on static images ;)
Attachments
roam_dsd.jpg
(285.37 KiB) Downloaded 2 times
legacy_dsd.jpg
(302.05 KiB) Downloaded 2 times
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: ROAM terrain rendering, help us make spring much faster!

Post by FLOZi »

Simply wonderful work! Estimated release of arrival?
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: ROAM terrain rendering, help us make spring much faster!

Post by jK »

k last one (note, both were rendered at the same FPS)
Image
Image

FLOZi wrote:Simply wonderful work! Estimated release of arrival?
Duno if Behe has still some ideas he want to push in, but I am nearly finished. So duno what's faster 83 or ROAM ;)
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ad_roam.jpg
(247.21 KiB) Downloaded 2 times
ad_legacy.jpg
(246.04 KiB) Downloaded 2 times
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: ROAM terrain rendering, help us make spring much faster!

Post by smoth »

fantastic work!

Jk, any possibility I can get a draw distance increase with this so I can really push it with something BIG?
Manoa
Posts: 79
Joined: 19 May 2008, 18:51

Re: ROAM terrain rendering, help us make spring much faster!

Post by Manoa »

is there an win32 exe of this version available for testing, or must manually download and compile from repository ?
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