Hey guys,
I think some of you were facing the same problem we do, now.
I took the Spring tutorial game, created a nuew vehicle unit, did the scripting, the texturing, the modification of the builder and all works fine except one:
My unit looks like a RC version of my unit, it is 10 times smaller than it should be. What do I have to do to get it the size I want to have? Is there a way to tell the engine by script it should scale the unit?
Another thing is: My wheels are spinning around the X-Axis of the car, not around it's own X-Axis. So they are looping in the air und then underground. Did we forget something in upspring in order to make them work correctly or is the command Spin(tire,x_axis,rad(90),rad(30)) not correct?
Thanks in advance,
LaRiKa
Units scaling
Moderators: MR.D, Moderators
Re: Units scaling
Nope, you can scale in upspring fine. However, if you say did this:
Scale:
X 1
Y 1
Z 4
You will mess up your normals.
Always scale evenly on all axis otherwise scale before you import to upspring.
Set the origon point of the wheel.
Scale:
X 1
Y 1
Z 4
You will mess up your normals.
Always scale evenly on all axis otherwise scale before you import to upspring.
Set the origon point of the wheel.
Re: Units scaling
Also, for me it seems that if I uniform scale by less than 0.5, I also get bad normals.
And yes, you should set the origin point in upspring. Good Luck!
And yes, you should set the origin point in upspring. Good Luck!