New Map: Gehenna Rising v2 - Lava map creation
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Re: Lava map creation
Do you hear it, the whispering, like Ingus talking out of the flames? If youlisten closely, you can hear it, demanding to be a GaiaUnit, able to procreate, able to slowly( to slow for eyes to see) crawl across the map, burning everything that comes near. Tied to a neighboor bigger in scale..
you could even give a flamethrower that shots from below the ground(setting units aflame from sheer heat) who ventured to close...
god, im off, this is taking me far away from where i should be working.
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Re: Lava map creation
that is pretty cool, got any more?
Re: Lava map creation
No, that was just assembled minutes ago. Im not doing maps (for now, would need another lifetime to get to the racelevel of the Triforce (Forb, Behe, You)..
meanhwile, how does one assemble a purely cosmetic beamlaser? I want it to be blue, to point at enemys, without doing damage, or ever stoping pointing.
beamTime = 99999999,
seems such a waste of ressources. remember there is always a clock tickin in the background then...
meanhwile, how does one assemble a purely cosmetic beamlaser? I want it to be blue, to point at enemys, without doing damage, or ever stoping pointing.
beamTime = 99999999,
seems such a waste of ressources. remember there is always a clock tickin in the background then...
Re: Lava map creation
Maybe copy the weapon of the BA arm beamer and set its damage to 0, and remove the hit effect?
Re: Lava map creation
I appreciate this sort of irony.. the biggest pros of the board, giving one of the nubs a to-do-list.
Re: Lava map creation
You didnt get my main point Behe. I know it looks static, but you know you can do moving textures (yes, i remember what you did back there).. so that sounds like a rather cheasy way out of lots of work...
The Idea was some really (slow) downhill moving lavastream in 3d. One glowing lavabrick creates the next insideitself, and then pushes it out into the "flow" direction..
Still, your version allready beats everything that has existed before..
Can we have sparks, carried up by furnance winds?
http://www.youtube.com/watch?v=G6Uxh-xtU-g
The Idea was some really (slow) downhill moving lavastream in 3d. One glowing lavabrick creates the next insideitself, and then pushes it out into the "flow" direction..
Still, your version allready beats everything that has existed before..
Can we have sparks, carried up by furnance winds?
http://www.youtube.com/watch?v=G6Uxh-xtU-g
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- very_bad_soldier
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- Joined: 20 Feb 2007, 01:10
Re: Lava map creation
Nice work Behe! Looks great!
Re: Lava map creation
Flowing "block water" is not really that hard, did in in qbasic too. Instant of features I would use Lua to draw the lava blocks, similiar to the block of war widget. But how to make the blocks appear non blocky?The Idea was some really (slow) downhill moving lavastream in 3d. One glowing lavabrick creates the next insideitself, and then pushes it out into the "flow" direction..
Also the water in minecraft http://www.youtube.com/watch?v=9uIRD9sM ... age#t=368s and KP colorwars.
That shader lava looks quite nice, how did you do the "lightning up the walls"?
Re: Lava map creation
Can I has obj and texture? I wish to use as feature :)PicassoCT wrote:
Re: Lava map creation
Can I have a version with embedded whaling souls screaming for help on the surface reaching out of the lava for help?
Re: Lava map creation
sounds do not play at a location. so if you play a sound then move to a different screen on the map you will still hear the sound until it finishes. it's why I don't have engine sounds on the guntanks and gunperries.
Re: Lava map creation
oooh exploitable.PicassoCT wrote:http://springrts.com/phpbb/download/file.php?id=6460
http://springrts.com/wiki/Lua_UnsyncedCtrl#Soundssmoth wrote:sounds do not play at a location.
There is x,y,z? If it was broken it seems to be fixed:
http://springrts.com/mantis/view.php?id=2061
Re: Lava map creation
you dare to touch this - for behe only file, and im gonna find out how fast i can twist those cubes
http://www.youtube.com/watch?v=eaRcWB3jwMo
Torturemaschine..
http://www.youtube.com/watch?v=eaRcWB3jwMo
Torturemaschine..
Re: Lava map creation
2061 is not relevant to this, see http://springrts.com/mantis/view.php?id=2623knorke wrote:oooh exploitable.PicassoCT wrote:http://springrts.com/phpbb/download/file.php?id=6460
http://springrts.com/wiki/Lua_UnsyncedCtrl#Soundssmoth wrote:sounds do not play at a location.
There is x,y,z? If it was broken it seems to be fixed:
http://springrts.com/mantis/view.php?id=2061
Re: Lava map creation
Is there any way I can convert a Lua CEG to TDF? I dont want to include an explosions_post.lua in my map, so that it doesnt break it with mods that have it.
Re: Lava map creation
I don't understand the problem?Beherith wrote:Is there any way I can convert a Lua CEG to TDF? I dont want to include an explosions_post.lua in my map, so that it doesnt break it with mods that have it.
Re: Lava map creation
Am I doin it rong? I took a ceg from ZK, modified it, looked for all the textures it uses and slapped it into the map. SpawnCEG spawns them randomly. The ceg works when the map is loaded with ZK, yet not with BA.
Lua ceg file:
http://pastebin.com/f4CK540m
Lua ceg file:
http://pastebin.com/f4CK540m
Re: Lava map creation
IIRC BA and it's ilk use a dated resources file instead of the autofile like goondam and s44. I don't remember wut ca does... I know you don't play it but try the map in gundam or s44.