Elitism

Elitism

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Elitism

Post by PicassoCT »

Really, this is a problem. Let me draw a picture here, teenager, low self-esteem, gets all his highs from beeing a rts-general, looks down upon the inferior gamers, joins spring, looks even down upon other rts-players noaw. Hangs out in dsd-games.
Hates nubs and shows that.

That sort of guy is what keeps any game from building up a playerbase. Becausde face it, nubbody is born a general. One day everyone is nub.

Also, some people never will be good. Just because they are canonfood for the topmost mentioned playertype, dosent mean they dont deserve a game-experience that isnt fun. (Singleplayer if it has to be, Ressourcebonus for Players who train nubs during multiplayergames)

INB4 unrealistic demands: MOAR MODERATION, MOAR SOMEBODY ELSE DO ALL THE WORK, MOAR MOAR, MOAR LESS
INB4 OP cant INB4
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Elitism

Post by Licho »

ZK player stats
Image

There arent that many teenagers
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Elitism

Post by SirArtturi »

Assuming that the 10% of the votes for over age of 50 is more or less a joke and most probably by a teenagers (cos' they like to joke a lot) theres still almost 50% (adding the 10% of joke votes) teenagers of the whole playerbase. (If we agree that teen-age is by definition the age between 13-19.)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Elitism

Post by PicassoCT »

problem is that if you hit a problem right on the spot, suddenly there is silence in the thread. Weve got to tame this crowd somehow. All this, "i-will-start-a-new-comunity-with-my-own-mod" doesent get far. If people dont find a game after 5 mins, they will join ba dsd, and meet the topic. So solving suggestions? How can you get people who dont play nice, to play nice?
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Elitism

Post by SirArtturi »

Internet police and moral guards or bots that filters all the bad language - I've seen those.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Elitism

Post by BaNa »

Imo most of our problems would be solved by actively discouraging smurfing and binding people to one nick. Add a halfway decent matchmaking system to that with true upper bound autohosts for noobs and huzzah.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Elitism

Post by PicassoCT »

How does binding people to one nick make them behave better?
Professor
Posts: 34
Joined: 23 May 2011, 22:59

Re: Elitism

Post by Professor »

BaNa wrote:Imo most of our problems would be solved by actively discouraging smurfing and binding people to one nick. Add a halfway decent matchmaking system to that with true upper bound autohosts for noobs and huzzah.
Was offered years ago and it still didnt happen.I'd guess spring will die before it does..
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Elitism

Post by SirArtturi »

PicassoCT wrote:How does binding people to one nick make them behave better?
Good question. However, binding to IRL-names would!

That could however, scare these people to other games.
Professor
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Joined: 23 May 2011, 22:59

Re: Elitism

Post by Professor »

How many people actually play spring anymore?
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very_bad_soldier
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Joined: 20 Feb 2007, 01:10

Re: Elitism

Post by very_bad_soldier »

Professor wrote:
BaNa wrote:Imo most of our problems would be solved by actively discouraging smurfing and binding people to one nick. Add a halfway decent matchmaking system to that with true upper bound autohosts for noobs and huzzah.
Was offered years ago and it still didnt happen.I'd guess spring will die before it does..
Offered by whom and in which way technically?
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Elitism

Post by Licho »

10% of > 50 are most definitely not a joke. Why would it be a joke??
By random sampling of our german players I discovered very high ratio of > 50.
Also often you get father & son playing the game.

There are even some > 60 grandfathers around.
Professor
Posts: 34
Joined: 23 May 2011, 22:59

Re: Elitism

Post by Professor »

very_bad_soldier wrote:
Professor wrote:
BaNa wrote:Imo most of our problems would be solved by actively discouraging smurfing and binding people to one nick. Add a halfway decent matchmaking system to that with true upper bound autohosts for noobs and huzzah.
Was offered years ago and it still didnt happen.I'd guess spring will die before it does..
Offered by whom and in which way technically?
Many threads were opened many ways discussed but none actually did anything...this happened several times in the past few years.
This is a recurring topic.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Elitism

Post by very_bad_soldier »

Yes of course. Its just that I cant remember that anyone ever proposed a viable solution to this. Its not enough to open a thread and to say "Smurfing sucks, we need to stop that". The hard part is to figure something out that effectively stop it.
I am quite sure if someone would come up with a really good idea there would be people to implement it.

BTW: Whats you real nick Professor? :mrgreen:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Elitism

Post by smoth »

Professor wrote:How many people actually play spring anymore?
the same as always. Spring is just as "alive" as it always was. Who's smurf are you?
Professor
Posts: 34
Joined: 23 May 2011, 22:59

Re: Elitism

Post by Professor »

very_bad_soldier wrote:Yes of course. Its just that I cant remember that anyone ever proposed a viable solution to this. Its not enough to open a thread and to say "Smurfing sucks, we need to stop that". The hard part is to figure something out that effectively stop it.
I am quite sure if someone would come up with a really good idea there would be people to implement it.

BTW: Whats you real nick Professor? :mrgreen:
It's not true..
I mean there were solutions offered.
There were several threads talking about making a profile and linking it to emails and all sorts of other suggestions and solutions to problems that were brought up(inb4 Smoth starts focusing on how bad an email solution is or some other petty issue to try and discredit the entire issue).
Just nobody cares mush cause its mainly a gameplay experience problem and a general one related to all projects not a single specific one.
I obviously dont blame people for not doing anything about this issue but fact is nobody cares enough about this to be willing to put a lot of effort into it.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Elitism

Post by smoth »

email is a pretty easy thing to get around just as you are hiding behind a false name now.

IP addresses are easy to hide behind etc. I wonder what proxy you are using or if you just moved and now post under a different name to hide your identity.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Elitism

Post by very_bad_soldier »

I dont think email verification is an effective solution. I understand when nobody wants to invest work in such a solution. Have there been any better suggestions also?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Elitism

Post by PicassoCT »

How about a gamemechanism, rewarding if you shelter nubs?
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Elitism

Post by dansan »

My suggestion: a reputation system to enhance smurf detection
* a user-account has an additional field "reputation/smurfiness"
* players can add or subtracts points using commands on trusted autohosts
* lobby clients show the "probability of smurfiness" with an icon/number
* autohosts auto-spec users with high smurfiness --> autohost-owners must play along!...
(* advanced/balancing: smurfiness upper-bound/auto-decline/trusted users/etc)

As with all technical circumvention techniques, it's not about denying, but about making it to costly to be fun.

This should be accompanied by generally discredit smurfing. For example by using not-cute names/attributes ("smurf" sounds kinda to nice) --> "[xyz]xyzxyz was auto-spec'ed, reason: cowardliness"
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