- BA7.6aplha is not the official next BA release - only a test candidate, all official BA changes can currently be found at: http://imolarpg.dyndns.org/trac/balatest/log/
- You can find an autohost dedicated to this now as "BA_Testing_Autohost" desc "BA Alpha Host" (many thanks to [CN]Zydox!)
- May be subject to frequent updates and experimental changes which may not make it to main BA.
alpha2 Changelog wrote:- Fix for energy conversion gadget reporting wrong capacity to the UI.
- Fix for energy conversion gadget shared unit errors.
- Game end gadget should now be functioning in new spring builds.
- "Air Comblast Full Damage" modoption now defaults to 'false'.
- Tweaks to Juno gadget / effectiveness (now uses a default buildtime for how fast the effect is removed)
- Core Anti-Swarm Double LLT upper laser now has same range as beamer (430->475) (bottom laser unchanged), sightdistance raised to 475.
- Core Anti-Swarm Double LLT energycost increased (1467->1617).
- Tweaked/Added some EMP Resistances:
- Arm Bantha (100%->50%)
- Core Juggernaut (100%->50%)
- Both Flagships (100%->75%)
- Core Can (0%->20%)*
- Core Sumo (0%->25%)*
- Arm Dragons Claw (0%->30%)*
- Core Dragons Maw (0%->30%)*
- Arm Warrior (0%->10%)*
- Arm Zeus (0%->10%)*
- Arm Maverick (0%->60%)*
- Arm Razorback (0%->15%)*
- Core Shiva (0%->15%)*
*note: these are small, hard to notice changes - these units have not suddenly become EMP immune
- Core Doomsday small red laser now fires in a burst of 2 shots per round
- Arm Anti-nuke energycost raised (28000->40000) (was 59439 prior to BA 7.4)
- Core Anti-nuke energycost raised (28000->42000) (was 64321 prior to BA 7.4)
- Arm Anti-nuke buildtime raised (28000->60000) (was 95678 prior to BA 7.4)
- Core Anti-nuke buildtime raised (28000->60000) (was 96450 prior to BA 7.4)
- Arm & Core ground mobile antinuke buildcost & missilecost reduced ~20%, coverage reduced (2000->1400).
Download Herealpha1 Changelog wrote:Bunch of fixes from http://imolarpg.dyndns.org/trac/balatest/log/ (commit 196 onwards) including:
- Fixed the collision volumes of ships (now subs can hit stuff at their range)
- Energy converter now uses correct efficiencies and capacities from BA 7.31.
- MetalMakers now open/close depending on whether they're in use again.
- Fighters:
- Health Increased
- Kill enemy fighters in 1 shot
- Die to flak in 1 hit
- Do full damage vs gunships
- T1 fighters are now tagged as 'Interceptors' and fly faster than T2 fighters
- Core Hurricane bomb damage increased (283->337)
- Arm Phoenix bomb damage increased (210->250)
- Arm Brawler health increased to 1700
- Core Rapier health increased to 1500
- Core Krow HP reduced to 14000
- Arm Banshee special lower damage vs commanders removed
- Core LRPC (Intimidator) range increased (4000->4950) damage per shot reduced ~30%, heightboost factor reduced (6)
- Arm LRPC (Bertha) range increased (4000->4650) damage per shot reduced ~30%, heightboost factor reduced (8)
- Core Buzzsaw metalcost increased, damage per shot reduced, death explosion made larger
- Arm Vulcan metalcost increased, damage per shot reduced, death explosion made larger
- Arm & Core Shield coverage increased (400->500), charge slower with a higher max charge
- Arm Annihilator weapon damage increased (9000->12000)
- Arm & Core Moho Mine metalcost reduced 20%, energycost reduced 10%, buildtime reduced 20%
- Core Advanced Vehicle Plant metal cost decreased 20%
- Core Advanced Kbot Plant metal cost decreased 20%
- Arm Advanced Vehicle Plant metal cost decreased 20%
- Arm Advanced Kbot Plant metal cost decreased 20%
- Core Advanced Construction kbot metal cost increased (319->558)
- Core Advanced Construction kbot energy cost increased (5428->8142)
- Arm Advanced Construction kbot metal cost increased (290->508)
- Arm Advanced Construction kbot energy cost increased (5105->7658)
- Core Advanced Construction vehicle metal cost increased (452->678)
- Core Advanced Construction vehicle energy cost increased (5512->8268)
- Arm Advanced Consruction vehicle metal cost increased (431->647)
- Arm Advanced Consruction vehicle energy cost increased (5263->7895)
- Arm & Core Kbot, Vehicle & Air T2 builder workertimes increased.
- Arm Dragons Claw weapon can now do a little splash damage to up to 2 nearby units
- Arm Zeus weapon can now do a little more splash damage to up to 2 nearby units
- Core Commando places mines a bit better
- Arm Bulldog weapon damage increased (240->300)
- Core Reaper weapon damage increased (97->120)
- Many Ships footprint size reduced to improve sea pathing
- Arm & Core Missile Ships weapon Area of Effect increased
- Arm & Core Combat Engineers can now build T1 Destroyers & T1 Construction Ships on water
- Arm & Core Advanced Fusion Buildtime raised 40%
- Arm Razorback HP increased (13000)
- Arm Marauder HP increased (4500)
- Core Shiva HP increased (9000)
- Arm & Core Juno is no longer an anti radar weapon, now tagged "Anti-Nano Missile Launcher, Blocks Enemy Repair", does that.
- Arm & Core Juno range & charge cost adjusted.
Please post comments, feedback etc here, replays of anything really good/bad would be appreciated
Have fun!