DOTA 2 ingame screens.
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DOTA 2 ingame screens.
http://i.imgur.com/pDSSw.jpg
http://i56.tinypic.com/30k3r5g.jpg
http://portal.aecorp.in/wp-content/uplo ... shot-5.jpg
http://portal.aecorp.in/wp-content/uplo ... shot-4.jpg
A very clean look.Art looks much more professional than LoL.
http://i56.tinypic.com/30k3r5g.jpg
http://portal.aecorp.in/wp-content/uplo ... shot-5.jpg
http://portal.aecorp.in/wp-content/uplo ... shot-4.jpg
A very clean look.Art looks much more professional than LoL.
Re: DOTA 2 ingame screens.
Looks interesting
Re: DOTA 2 ingame screens.
did they say anything on episode 3?
Re: DOTA 2 ingame screens.
drab and faded, characters will look too similar. I don't like it.
Re: DOTA 2 ingame screens.
http://portal.aecorp.in/wp-content/uplo ... shot-3.jpg
like this one. it is blurred and drab. Terrible for visuals.
like this one. it is blurred and drab. Terrible for visuals.
Re: DOTA 2 ingame screens.
these are just screens but To me this looks like the cleanest looking MOBA game yet.
When Each character has many colors on itself it break itself into many visually distinct pieces in a stronger way than a character that has, lets say only 1 color to it...
the less colors there are on a champ the easier it will be for the eye to perceive it as a single distinct form.
DOTA2 at least from these screens seems to have a very nice balance between ease of character identification and a charatcer's overall visual appeal.
The background also does not scream at your eyes with a plethora of different colors like in say, LoL.
When Each character has many colors on itself it break itself into many visually distinct pieces in a stronger way than a character that has, lets say only 1 color to it...
the less colors there are on a champ the easier it will be for the eye to perceive it as a single distinct form.
DOTA2 at least from these screens seems to have a very nice balance between ease of character identification and a charatcer's overall visual appeal.
The background also does not scream at your eyes with a plethora of different colors like in say, LoL.
Re: DOTA 2 ingame screens.
Lol has a good balance of colors. I know you lik muted paletes and in a fps that works great but when view from a distance you need strong contrast. Your critique of the lol worlds is based entirely on your disdain of highly saturated colors. You say these screens have a nice balance I disagree the visuals are blurred and most of what I am seeing are strongly humanoid. Furthermore by muting the palette they reduce the rang of prospective colors. So reds become drab oranges for fire etc. No I think this is the wrong direction for a game which has a sky eye view of characters.
This has led me to a question do you use high contrast settings or perhaps? Or are your eyes sensitive to brightness?
This has led me to a question do you use high contrast settings or perhaps? Or are your eyes sensitive to brightness?
Re: DOTA 2 ingame screens.
I never thought this kind of game would be a good fit for Valve's artists...
yeah, no surprise it's visually ho-hum.
yeah, no surprise it's visually ho-hum.
Re: DOTA 2 ingame screens.
smoth, I worry for you; maybe your eyes are not working properly if you need such bright colors to see things.. perhaps you are going blind? Also I worry that your ego is horribly over inflated that every difference of opinion appears to you as some sort of defect in the other person that you must point out.smoth wrote:This has led me to a question do you use high contrast settings or perhaps? Or are your eyes sensitive to brightness?
Re: DOTA 2 ingame screens.
reported for baiting momfreak.
I ask this of yan because people do in fact have issues with color perception. Some lack the ability to perceive most of the common ranges of color due to some form of colorblindness. Others believe games/graphics to be too dark, too bright etc due to poorly calibrate or generally poor hardware. It was an earnest question and your attempted at baiting with a thinly veiled personal attack is unappreciated.
I ask this of yan because people do in fact have issues with color perception. Some lack the ability to perceive most of the common ranges of color due to some form of colorblindness. Others believe games/graphics to be too dark, too bright etc due to poorly calibrate or generally poor hardware. It was an earnest question and your attempted at baiting with a thinly veiled personal attack is unappreciated.
Re: DOTA 2 ingame screens.
I dont experience pain or discomfort playing lol with my current eyes and contrast settings i just dont like all the many differently colored shapes both on champions and on the map itself.
here:
all the little flowers in different shapes scattered everywhere...torches and statues along the lane borders colored in many different colors,torches burning...Its like an orgasm of colours all over the place...
The DOTA screenies look way cleaner.
They also have flowers and all sorts of other beautification but they dont seem to attract nearly as much attention as the LoL counterparts.
League of legends also has strong contour lines both on champs and on other objects thus making it that much harder to identify one from the other.
the color pallet in DOTA 2 seems to be more appropriately applied but we will have to see how the final product looks.
here:
all the little flowers in different shapes scattered everywhere...torches and statues along the lane borders colored in many different colors,torches burning...Its like an orgasm of colours all over the place...
The DOTA screenies look way cleaner.
They also have flowers and all sorts of other beautification but they dont seem to attract nearly as much attention as the LoL counterparts.
League of legends also has strong contour lines both on champs and on other objects thus making it that much harder to identify one from the other.
the color pallet in DOTA 2 seems to be more appropriately applied but we will have to see how the final product looks.
Re: DOTA 2 ingame screens.
I find this discriminating of detail-orgams very disturbing. If you prefer the Scyth as ArtDirector- oh, wait, i did once prefered that myself... i have to agree with you, because i have to make consisten opinion.
Re: DOTA 2 ingame screens.
So it is a matter of aesthetic opinion. I don't agree but I appreciate at least entertaining the discussion.
A really shity shop vs the original. See how the original is mostly green-brown. the water in mine is blue. How the details are blurred due to lack of contrast? that is my issue. (not expecting to win your perspective just trying to highlight what I am on about)
A really shity shop vs the original. See how the original is mostly green-brown. the water in mine is blue. How the details are blurred due to lack of contrast? that is my issue. (not expecting to win your perspective just trying to highlight what I am on about)
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Re: DOTA 2 ingame screens.
I rather like the art style but I agree the dull palette is dull.
I think I like smoth's shopped version better than both current DOTA 2 and LoL screens.
I think I like smoth's shopped version better than both current DOTA 2 and LoL screens.
Re: DOTA 2 ingame screens.
I wasn't baiting. Is "baiting" the new "trolling"?smoth wrote:reported for baiting momfreak.
Re: DOTA 2 ingame screens.
baiting is posting a rude or evocative response in order to get a rise. It is a trolling technique.
Re: DOTA 2 ingame screens.
I was alluding to the phenomenon where everyone gets accused of being a "troll" just because they post something that someone else doesn't like. Just because it might get a rise out of you doesn't mean thats the intention.
Re: DOTA 2 ingame screens.
irony much.smoth wrote:baiting is posting a rude or evocative response in order to get a rise. It is a trolling technique.
i dont like such graph, missing wc3 for more lolz :<
Re: DOTA 2 ingame screens.
momfreeek wrote:smoth, I worry for you; maybe your eyes are not working properly if you need such bright colors to see things.. perhaps you are going blind? Also I worry that your ego is horribly over inflated that every difference of opinion appears to you as some sort of defect in the other person that you must point out.smoth wrote:This has led me to a question do you use high contrast settings or perhaps? Or are your eyes sensitive to brightness?
that is a pretty personal attack dude.momfreeek wrote:I was alluding to the phenomenon where everyone gets accused of being a "troll" just because they post something that someone else doesn't like. Just because it might get a rise out of you doesn't mean thats the intention.
Re: DOTA 2 ingame screens.
the first red bit was irony (the direct alternative to your theory that gota has eye problems)
the second red bit was a direct observation
But you are right, i should probably keep such things to myself and try to reach an understanding rather than rudely pointing these things out.
the second red bit was a direct observation
But you are right, i should probably keep such things to myself and try to reach an understanding rather than rudely pointing these things out.
Last edited by momfreeek on 16 Aug 2011, 02:02, edited 1 time in total.