look like standard hands with a five sided baseGuessmyname wrote:Could you post a wireframe Smoth? I'm curious as to how you did the hands.
(and all the rest of it because holy wow but mostly the hands)
Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Re: Random WIP
WIP
colourfull of itself?
OP_Pinion on this minion?
Texture itself
colourfull of itself?
OP_Pinion on this minion?
Texture itself
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Wow that looks nice! The geometry looks a bit messed up though, very unnatural. I recommend you try to make it more similar to human anatomy. He looks very deformed.
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I see a penis there
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Hoi wrote:Wow that looks nice! The geometry looks a bit messed up though, very unnatural. I recommend you try to make it more similar to human anatomy. He looks very deformed.
Well it is no longer human, but which parts exactly? Feet? Head?
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Mostly legs/feet and the belly a bit. Imagine an arm without biceps. Or a leg without that big... leg muscle. Doesn't matter if it's not human, it just doesn't feel right. Maybe you need to put a bit more polygons in it to make the shapes look natural, especially on the legs and feet.
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Hoi wrote:Mostly legs/feet and the belly a bit. Imagine an arm without biceps. Or a leg without that big... leg muscle. Doesn't matter if it's not human, it just doesn't feel right. Maybe you need to put a bit more polygons in it to make the shapes look natural, especially on the legs and feet.
Dear Sir, would you kindly paint in where to change the hips?
I changed the feet so they may fit your feetish.
Mesh Smooth is only there for the lolz
Now with less hip put into it..
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the texture is too high res for such a low poly model IMO
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too much is drawn on the flat planes.
extrude those knee covers. make the shoulder-pads and not a texture on a shirt make the chest geometry more interesting model the ridges on the face.
extrude those knee covers. make the shoulder-pads and not a texture on a shirt make the chest geometry more interesting model the ridges on the face.
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but texturing is what im good at- and that would be completely redoing the model- which is just a basic soldier- a mass-unit
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you are in a 3d medium doing 2d art.
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cant see the wrong in that.. i do the 3dstuff that i need to make it 3 enough, and in every else case set on my strong point, which is texturing...smoth wrote:you are in a 3d medium doing 2d art.
unlimited detail, i got it- on the texture ;D
whats wrong with doing what you good at?
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i agree, it is good you do that.
if spring has an art'y game, artists will come, and we'd have a surplus on texturers... game-devs dream come true, right?
if spring has an art'y game, artists will come, and we'd have a surplus on texturers... game-devs dream come true, right?
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well ive been medding with TW games again
but decided to make some medieval stuff, looks to dark but its still a bunch of ideas put together.
Ofc these are made for the Imperial Campaign, not for the battle scenes, your supose to look at them from a good distance.
With a tower in the center
Ive Also been making some shields and adding new units.
but decided to make some medieval stuff, looks to dark but its still a bunch of ideas put together.
Ofc these are made for the Imperial Campaign, not for the battle scenes, your supose to look at them from a good distance.
With a tower in the center
Ive Also been making some shields and adding new units.
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What ive thinked in adding would be things like a church or a temple, outside of the settlement, or in the middle of the settlement, since we are talking about things that contrast with the rest of the buildings.smoth wrote:that is tight.
The area where the flag goes with the faction symbol could be either a temple or a Tower.
But more detail than that is very hard to see. Still its a wip
Last edited by scifi on 06 Aug 2011, 18:57, edited 1 time in total.
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gorgeous work, come texture for S44
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you looking for some WWII european vilages and towns =)?
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That would be awesome (and would maybe get some use in maps beyond S44), but I was meaning everything from trucks onwards.