Looking for help/tutor

Looking for help/tutor

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Yaaar's Revenge
Posts: 10
Joined: 15 Jul 2011, 15:50

Looking for help/tutor

Post by Yaaar's Revenge »

Hey

I've just started working on my own RTS project for Spring, and was wondering if there is anyone who would either want to help, or give me some assistance teaching me some of the functionalities of the Spring engine

If you want more details about the project I'm more than happy to give them - I'm not asking someone to build my game for me, I'm just asking if anyone can help me out in learning/becoming better at working in Spring

Thanks :)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Looking for help/tutor

Post by Beherith »

Your best bet is to keep the wiki open, search through the forums whenever you get stuck. If that still doesnt help, the forum is helpful and people answer very quickly. Also, you can hang out in many of the lobby channels mod devs hang out in.
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Yaaar's Revenge
Posts: 10
Joined: 15 Jul 2011, 15:50

Re: Looking for help/tutor

Post by Yaaar's Revenge »

What channel is that for? The Spring mumble, as I hopped on there and didn't really see any developers =S
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Looking for help/tutor

Post by Beherith »

Lobby channels, like #moddev, #lua, And the ZK people are very helpful and knowledgeable in #zk.
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Yaaar's Revenge
Posts: 10
Joined: 15 Jul 2011, 15:50

Re: Looking for help/tutor

Post by Yaaar's Revenge »

Ah right ok - and I assume that's on the mumble server right?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Looking for help/tutor

Post by hoijui »

lobby channels are on the lobby server, not mumble.
When you are in SpringLobby or TASClient or ZeroK(-Lobby), and you see people chatting, then you are on the lobby server.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Looking for help/tutor

Post by smoth »

pretty much any one of us with a project name above our avatar. We cannot personally tutor you constantly but asking us questions as you get stuck from time to time can be useful for you. Be sure to try different projects out to see what features you can stea... acquire from them
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Looking for help/tutor

Post by Forboding Angel »

Yeah, most of us, especially Gundam, have tons of luaz that will make your life infinitely easier. The good news is that its getting to the point to where just about everything you could want is already done.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Looking for help/tutor

Post by FLOZi »

You must have a small imagination, Forb :P
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Looking for help/tutor

Post by KaiserJ »

lots of helpful people already responding here (they among others are ones i would seek for advice anyways) might as well start asking stuff here and revealing your secrets :3
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Looking for help/tutor

Post by knorke »

get familiar with Springs controlls by playing some games (ie BA but other games will do too)
Before you can make stuff you need to learn how to play ;)
Not being good at the game but stuff like camera, important keys, chat commands, where files go, F11 widget menu etc.
Otherwise things will potentially be very frustrating.

Then:
http://springrts.com/wiki/Game_and_Unit_development
I especially recommend:
http://springrts.com/wiki/The_Complete_ ... pring_Game

http://springrts.com/wiki/SpringTutorialGame

http://answers.springlobby.info/questio ... est-my-mod

For scripting:
http://springrts.com/wiki/Lua_Scripting
sadly there are no real tutorials, only a function reference etc.
Or just learn that Lua = the stuff that you can copy&paste.
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Yaaar's Revenge
Posts: 10
Joined: 15 Jul 2011, 15:50

Re: Looking for help/tutor

Post by Yaaar's Revenge »

Ah wow - great response, thank you guys =)

Well I guess my first question:
I'm trying to build a naval factory for making a basic ship unit. I am using the land factory model from the spring example engine (the brightly coloured thing) but when I make the ship (which is a tank but I have set it to floater = true) it simply sticks to the seabed and doesn't move.
Now I've set minimum water level to 15, category to SHIP but I'm not sure what I'm missing

How can I fix that, or does anyone have a demo basic ship I can use or see how it works?

Thanks =)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Looking for help/tutor

Post by FLOZi »

You need a gamedata/movedefs.lua and you need to have a move category with SHIP or BOAT in the name - category is for weapon targeting only. That move category also must have the relevant min/max water depth tags - the ones in the unitdef are for structures only.

See
http://springrts.com/wiki/Movedefs.lua
for more on move defs and

and http://springrts.com/wiki/Units-UnitDefs
for explanation of unit tags

Example movedefs.lua:
Spring:1944 - http://spring1944.svn.sourceforge.net/v ... iew=markup (apologies for terrible white spacing)
ZeroK - http://code.google.com/p/zero-k/source/ ... vedefs.lua

May a moderator please move this thread to Games & Mods?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Looking for help/tutor

Post by Forboding Angel »

They aren't for buildings only. If you have a mobile unit building another mobile unit the those tags take effect.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Looking for help/tutor

Post by FLOZi »

Thanks for the pointless obfuscation :roll: I believe that may be changed in 0.83 anyway.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Looking for help/tutor

Post by Forboding Angel »

It isn't pointless... Not everything uses factories for building units.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Looking for help/tutor

Post by PicassoCT »

Forboding Angel wrote:Yeah, most of us, especially Gundam, have tons of luaz that will make your life infinitely easier. The good news is that its getting to the point to where just about everything you could want is already done.
wrong Sir, wrong Sir!
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