BA model replacements - Page 49

BA model replacements

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: BA model replacements

Post by scifi »

ingame they rock, period ^^
User avatar
liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BA model replacements

Post by liamdawe »

Oh wow those ships look increadible, good work guys :D

This is going to change how spring is viewed by the public when fully released - brilliant stuff.
Manmax
Posts: 78
Joined: 19 May 2011, 13:57

Re: BA model replacements

Post by Manmax »

Since the destroyer is a middle-size ship, the hull is OK. I hope it is larger and longer in bigger ships though.
gonpost
Posts: 77
Joined: 22 Oct 2008, 00:43

Re: BA model replacements

Post by gonpost »

The ships are good. Besides, when you don't have a human crew, your ship basically IS just a floating gun that moves.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Supporter

Image
User avatar
Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: BA model replacements

Post by Petah »

shadows on the ship fac are a bit borked
Manmax
Posts: 78
Joined: 19 May 2011, 13:57

Re: BA model replacements

Post by Manmax »

gonpost wrote:The ships are good. Besides, when you don't have a human crew, your ship basically IS just a floating gun that moves.
Well, there are also the engines and the ammo rooms..
thefirstdude
Posts: 4
Joined: 29 May 2011, 06:38

Re: BA model replacements

Post by thefirstdude »

I hope you can understand me when I say that you have WAY to many colored faces/areas and it takes a lot away from the looks. What you need is maybe 2-4 areas of solid team color and the rest having unique textures. Look at any other popular game and the current BA models. I think you will agree. From what I see right now it looks like toys r us gave u the rights to make a game based on their produce. What I would suggest is simply convert a majority of the faces you have simply specified as team color and add some other custom texture, then maybe make some certain colored areas bigger if needed. Hope this helps. GL and HF
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

@Petah:
The shadows are fixed in latest master, dont worry about it.

@thefirstdude:
I recommend you read back a few pages to see the discussion about team color. In summary, smaller units have more team color to enable differentiation at a distance, while larger units have less to enable shape-based differentiation.

Btw, OTA flash and gators have waaaay too little team color. Using team platters or any other widget to display more team color outside the model is wasteful and pointless - why have team color on a model at all if you are gonna ruin the looks with team platter anyway?

Added searcher

Image
User avatar
liamdawe
Posts: 120
Joined: 19 Mar 2010, 15:09

Re: BA model replacements

Post by liamdawe »

Woop! Keep them coming, looking hot!
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: BA model replacements

Post by manolo_ »

nice, what is the progress, i mean what is left? im looking forward to see T3 units :D
Manmax
Posts: 78
Joined: 19 May 2011, 13:57

Re: BA model replacements

Post by Manmax »

I'm looking forward to seeing any new units we haven't seen yet!
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: BA model replacements

Post by scifi »

A sugestion.

The sea lab suporting pilars shouldnt be teamcoloured, they should be grey imo.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: BA model replacements

Post by PicassoCT »

oh, and if im allowed to make another suggestion...


go ahead, ignore the comEnds, keep them, once people start posting similar style advise in other mod threats, showing your mod as example, open the historic box. Nail them to the wall.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Added Snake.

Image

Progress is 103/166 for Core.
Manmax
Posts: 78
Joined: 19 May 2011, 13:57

Re: BA model replacements

Post by Manmax »

Snake floats?
dinocool
Posts: 20
Joined: 18 Oct 2008, 10:28

Re: BA model replacements

Post by dinocool »

i know this is gonna be really immature, but those subs look like dicks
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA model replacements

Post by Beherith »

Everything looks like a dick if you are young and gay.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA model replacements

Post by smoth »

behe, do you think pyra would object to me deepening the red? seems a bit pale.
dinocool
Posts: 20
Joined: 18 Oct 2008, 10:28

Re: BA model replacements

Post by dinocool »

Beherith wrote:Everything looks like a dick if you are young and gay.
Oh noes!
Post Reply

Return to “Balanced Annihilation”