Random WIP 2006-2011 - Page 404

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

rattle wrote:no hammer & sickle?
The big guys are getting that :oops:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

d-gun wrote:I added arrows to show what I mean. see where theres a hard edge? the texture is getting cut off where it meets the terrain. i've seen this in pretty much every asplosion in spring...its quite distracting

http://img695.imageshack.us/img695/104/screen00104.jpg
You didn't watch the video. However, I'll explain it to silence the frustrating you are apparently feeling. That is not clipping. that is the groundring, part of the groundflash ceg effect. It isn't clipping. that is the hard edge of an actual graphic.
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so the thing you thought was clipping is an actual effect working as intended. Except I said that I wanted to remove it and posted a HD video on youtube showing the new version..
rattle wrote:explosions look good but isn't it time to replace the bullet models with proper sprites?
ha ha ha proper sprites. spring's weapon system is retarded and we have only certain visuals for certain weapon types. Pretty damn annoying imo.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

I don't think you quite understand still what he is meaning by clipping, Smoth.

=> There's a reason all explosions in Spring do this, d-gun.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

what he was pointing out was the groundring.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

He is pointing out the explosion graphic and how many of them are half-submerged with the ground. Nothing to do with the groundring at all. Are you stoned?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I see what you are saying and seem to not care
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damn clipping, it is 2011 you would think the real world would have fixed that.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

smoth wrote:
rattle wrote:explosions look good but isn't it time to replace the bullet models with proper sprites?
ha ha ha proper sprites. spring's weapon system is retarded and we have only certain visuals for certain weapon types. Pretty damn annoying imo.
Your original reasoning for using models instead of sprites were that the units wouldn't fire when features were in the way. That hasn't been a problem for a long time. The only other possible reason could be ballistic behavior, but the shots are traveling so fast that ballistic or not, it really doesn't matter because the trajectory is still pretty much flat.

Edit: After random pm in the lobby informing that that wasn't the reason for going to Cannon weapontype..

Well then what was it? We both know that lasers are by far the easiest weapon to control in spring, and the only thing that sucks is the fact that they can't be ballistic.
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Light bleeds.

In the real works, light doesn't just stop suddenly near the ground. it has this nice fuzzy edge. You can see that in smoth's photo.

Some selective bloom on the bottom of the explosion sprite would mask this nicely. Any way to do that in Lua?
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

guys guys please clam down, its obvious the explosion effect needs moar smothing.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

This is what I thought he meant with clipping:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

that is the heat cloud sprite, also removed in the final version which can be seen in the video.
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this isn't me trying to find a favorable shot just the last shot I took.
MidKnight wrote:Some selective bloom on the bottom of the explosion sprite would mask this nicely. Any way to do that in Lua?
bloom would remove the contrast in colors. Considering our already ugly additive blend I don't want to see the colors lost even more. A bit of glow could help a bit but I have been asking for glow for years now.
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also spring is already expensive as it is. All these shaders add up mid.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

those are changes to groundflash... I am not sure what that has to do with heatcloud.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

Here's finished product of my old M41 I was showing awhile ago

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Spike, if you do a Vietnam-mod, how do you handle the assymetric aspect? Its tough to make realism, with a enemy whos main strongpoint was his ability to hide and use traps.. i can tell having done some similar balancing attempts myself..
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Random WIP

Post by SpikedHelmet »

I'm not involved with gameplay and balancing, I just do models

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Image

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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

and you do well ! +1
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

SpikedHelmet wrote:Here's finished product of my old M41 I was showing awhile ago

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Question: From what game/platform is it? Call Of Duty? Or Spring?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

heh yup awesome models ;D
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