Random WIP 2006-2011 - Page 403

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Thanks for the explanation jk :-)
MElvinVM
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Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Moar boats
Image
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

agreed; thanks JK

edit: sweet boat
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yuritch
Spring 1944 Developer
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Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

Speaking of boats:
Image
Scheer.png
(136.15 KiB) Downloaded 2 times
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

have fun with uvmapping it :D
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

uvw-mapping betta than sex, thats why so many nerdz digg it ;)
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smoth
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Re: Random WIP

Post by smoth »

Image
I think i am going to get rid of the secondary fire ring... meh.look random stuff.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

I kinda like 'em actually.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

Mmm... smothy!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Random WIP

Post by FLOZi »

Looks great Smoth, are those using CSimpleGroundflash?
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smoth
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Re: Random WIP

Post by smoth »

Yes, doing some experimentation with it
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

yuritch i'm always very impressed with your models. clearly lots of love and care goes in; good use of polies and always very polished and complete IMO. (i wish i were able to steal some of this attitude for my own work ;) )

smoth i personally like the look of the outside ring but i guess its a bit different when it's animated so i'll trust your judgement. nice stuff tho as always
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smoth
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Re: Random WIP

Post by smoth »

not the outside ring but the secondary ring that is caused by the standard ground flash. The outside ring is great.

http://www.youtube.com/watch?v=xKfwOsA1dLM here
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d-gun
Posts: 126
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Re: Random WIP

Post by d-gun »

they look nice..however its 2011 and theres no way to fix texture clipping into terrain?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

That look great smoth! My only query is why the projectiles are green but the sfx are golden?
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smoth
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Re: Random WIP

Post by smoth »

d-gun wrote:they look nice..however its 2011 and theres no way to fix texture clipping into terrain?
What is clipping? Watch it in hd maybe?
AF wrote:That look great smoth! My only query is why the projectiles are green but the sfx are golden?
/me points at thread title.
MElvinVM
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Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Image
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d-gun
Posts: 126
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Re: Random WIP

Post by d-gun »

I added arrows to show what I mean. see where theres a hard edge? the texture is getting cut off where it meets the terrain. i've seen this in pretty much every asplosion in spring...its quite distracting

http://img695.imageshack.us/img695/104/screen00104.jpg
MElvinVM
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Re: Random WIP

Post by MElvinVM »

Image

8) russian 8)
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

explosions look good but isn't it time to replace the bullet models with proper sprites?
MElvinVM wrote:8) russian 8)
no hammer & sickle?
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