2D SFx overlay

2D SFx overlay

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

2D SFx overlay

Post by PicassoCT »

well, lets just asume, i have a unit.. it shoots a lazor.. so far, so existing..

Now.. could i take the lazzor-sfx- and replace it with 2d-sfx drawn instead... well, i sort of wish for something like this.. as a projectile...
its a dreamboat.. but come time, come skill, there is nothing NoOne cant kill.

http://www.escapemotions.com/products/flamepainter/
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: 2D SFx overlay

Post by MidKnight »

...



...What?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: 2D SFx overlay

Post by knorke »

laser texture can be changed...
ceg..lua it ... what?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: 2D SFx overlay

Post by Forboding Angel »

He want essentially ballistic lasers. Me and smother have put in multiple requests for this on mantis.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: 2D SFx overlay

Post by PicassoCT »

Forb has it. I want lazzors to be able to go in curves, to waver, and even moar demanding, i want this lazzortexture to not be fixxed, but created dynamically (like in firepaint) based upon some Algos, whose settings would be part of the Unitdef.

Yeah, i know thats a nightmare when it comes to calculation... but hey, im definatly not here to give the devs sweet dreams.. will post a picture to make the idea easier to grab in UTC+1 afternoon.
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