I'm the one that write this topic http://springrts.com/phpbb/viewtopic.php?f=12&t=26361
Somehow my lil brother interested in AI, probably because he likes to have control over bot builds , decision etc, and he also try to compete with the bot. I'm happy for that.But i think this is it for me. I don't have time to teach my brother or even study the AI myself. And unfortunately its impossible to ask him to use this account so he can ask more about game developing(languange barrier, most young boys in my country really have terrible english). So the last thing that I want to do is teach him about the method of AI. What I want to ask is what method/ algorithms that the AI in spring use(ex. skirmish AI)? Methods like artificial neural network or something? Or you could give me the link from some books? Because I think while its more practical to just write the code and implements it. It also important to have some degree of concept on the algorithms/ methods of AI.
Help pls...
Method of AI
Moderators: hoijui, Moderators
Re: Method of AI
I use XTA as base game. About the AI well my brother used the configurable E323AI, also try to understand KAIK and RAI. What the methos of these 3?
Re: Method of AI
You should let him have a go with Shard, Shard is all scripted, and the scripted portions are highly configurable. You can define build lists and you can assign them and various behaviours to unit types. You can also mix lua code in if you wish but this isn't necessary for control.
Other than defining what should build which, no additional work is needed for XTA support in Shard.
Other than defining what should build which, no additional work is needed for XTA support in Shard.
Re: Method of AI
even stupids like me can do shard; your bro should have no problem once he digs in a bit and checks the files out