Just ask in lobby, not hereMrCucumber wrote:Burn the bot, Burn it with fire!
It gave me false hope that someone wanted to water 1v1
Looking for: Water games
Moderator: Content Developer
Re: Looking for: Water games
Re: Looking for: Water games
Cucumber I'm always up for water 1v1. Just catch me when I'm on. I'd also recommend Xanthe as a good water player.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Looking for: Water games
if you want water games, you'll have to stalk me down and pray i'm not busy.
Re: Looking for: Water games
Btw, a really nice water map, it's been played a bit in the last months:
http://springfiles.com/spring/spring-ma ... edvalleyv2
http://springfiles.com/spring/spring-ma ... edvalleyv2
Re: Looking for: Water games
If you play Anteer Strait for spring, then be aware that it has a bunch of "extras", such as meteors and aliens appearing from them, but these can be deselected in the mapoptions if you want a "normal" game.Aether_0001 wrote:Anteer Strait
Ring Atoll
Evad River Confluence
Gods of War
All good water maps, there's remakes all over the place if you look hard enough. I have them, if they're not anywhere else.
OTA FTW
Re: Looking for: Water games
Skeeter rush is useless mostly because of capture. Capture is the comms ultimate weapon underwater. If you make 2-3 skeeters, the number required to actually do some damage despite capture, then that costs the same as a vette and you might as well be making that instead, since it will beat 2-3 skeeters. Skeeter rush is only ever good if you suspect air.
Also, Hovers + Subs is deadly, since hovers are immune to everything that hurts subs, and vice-versa.
Also, Hovers + Subs is deadly, since hovers are immune to everything that hurts subs, and vice-versa.
Re: Looking for: Water games
Who loses a skeeter to capture though? Sure you can't stay indefinitely because of that but it's easy enough to not get fully done. Just pop in and out, wail on that tidal, and force the comm to not building for a moment. And get out alive.
Its main reason should be to just scout anyway, and force the enemy to protect its cons.
Its main reason should be to just scout anyway, and force the enemy to protect its cons.
Re: Looking for: Water games
Except crawlings...Saktoth wrote: Also, Hovers + Subs is deadly, since hovers are immune to everything that hurts subs, and vice-versa.