Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Trying to build up my skills each time i visit this forum, you guys help me become better.
My grandfather was a lead designer in world war two/coldwar warships.
I have kind of taken this passion and so am creating a game about my own warships in this style, still ww2 style-ish when it comes to gameplay, but yet its own unique way of future design.
A big challenge!
And a building inspired me to photograph its broken patterns (its a broken down wharehouse) and then redraw them in photoshop, 4 different colors like you told me.
My grandfather was a lead designer in world war two/coldwar warships.
I have kind of taken this passion and so am creating a game about my own warships in this style, still ww2 style-ish when it comes to gameplay, but yet its own unique way of future design.
A big challenge!
And a building inspired me to photograph its broken patterns (its a broken down wharehouse) and then redraw them in photoshop, 4 different colors like you told me.
Re: Random WIP
units wont look any less badass with bright colors (ak ur fighter)
Re: Random WIP
If you do it dark, at least add a bright 2nddary map to it, so it can shine like metall. Important that it doesent turn into one dark blob.
Re: Random WIP
Speaking of warships:
Re: Random WIP
it was planned to fly, but it doesn't really seem to work that well in spring.
As a bit of a space mod-ish i was thinking more as to let a naval-ship be capital ships, and planes be fighters/bombers
As a bit of a space mod-ish i was thinking more as to let a naval-ship be capital ships, and planes be fighters/bombers
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
ships so large it takes half the map to turn?
Re: Random WIP
CT ?MElvinVM wrote: it doesn't really seem to work that well in spring
Re: Random WIP
Wombat wrote:CT ?MElvinVM wrote: it doesn't really seem to work that well in spring
lol.. people playing ct...
Re: Random WIP
My ship is not supposed to be used in S44 scale (except for lulz). Maybe someday I will resurrect Spiked's "Burning Waves" game, there it won't be too large.bobthedinosaur wrote:ships so large it takes half the map to turn?
Re: Random WIP
Spring Tanks' capture the flag is now capture the flower!
spring tanks, get it?
spring tanks, get it?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP
Is that in 5.2? I just grabbed 5.2 last night.
Re: Random WIP
the butterflies yes, the flower not (its wip)
Re: Random WIP
The more you do the more you learn :)Cremuss wrote:'Still have so much too learn
About the skin. Even asian skin has red in it, I would make it less yellow, a bit more red, and use a lot more hue variation. Hue variation is the key to making a realistic looking skin.
If you're not sure about the tones/hues, there's a "trick" that could help. Take a good look at the skin, and ask yourself "Does this look like a zombie or like a living human?". Doing this makes it a lot easier to decide if you need to put more life in it or not.
Also, really good job, you're improving a lot.
Re: Random WIP
Thanks,
yup, he does looks like a zombie
'will fix that :)
yup, he does looks like a zombie
'will fix that :)
Re: Random WIP
See? The trick works!Cremuss wrote:Thanks,
yup, he does looks like a zombie
'will fix that :)
Re: Random WIP
are you serious??Texture's made using blender's 3d texture paint tool.
Re: Random WIP
yes, a little of gimp too but mostly everything was painted directly on the texture through the 3d texture paint tool