Random WIP 2006-2011
Moderators: MR.D, Moderators
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Random WIP
Do want!
Btw, does that mean progress on ROAM again?
Btw, does that mean progress on ROAM again?
Re: Random WIP
Beherith wrote:Having your cake and eating it too:
ROAM with LOS map plugged into the SSMF shader.
mid, it looks neat in a techy sort of way.
Re: Random WIP
Unbelievable awesome behe
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Obviously it is a catapult for launching rabid badgers.MidKnight wrote:So guess what.
I had 4 whole hours of free time today.
HUZZAH!
So apparently ZK needs new superweapons.
How's this look?
Unfinished, of course.
Re: Random WIP
Beherith wrote:Having your cake and eating it too:
ROAM with LOS map plugged into the SSMF shader.
LOS is represented by saturation, and radar coverage is represented by static noise. So areas that dont have radar coverage look like they have bad TV reception. Also, LOS areas dont get static noise, only areas without LOS or under jammer cover. Shadows rendered as well ofc.
Static noise not apparent on screenshot, looks nice and subtle ingame though.
Very nice job. I particularly like the desatured color for unseen area and bad reception for radar uncovered ones.Beherith wrote:Thanks goes to Kloot, for shaderifying the entire map rendering pipeline, and jK for the static noise thing method I lifted from his fog shader.
What do you think about using desaturation for representing areas not under LOS?
Smart idea, good work. Well done.
Put this packed in BA + remodels + skined chili ui and you have epic win soup.
Re: Random WIP
Not to say this isn't the best thing since sliced chorizo Beherith, but what would be the odds of also desaturating the features out of los?? Then it would be even more epic.
aGorm
aGorm
Re: Random WIP
Best thing would be to make it all lua accessible so different games can supply their own shaders
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
LOS = happy in pants
is there a significant performance hit?
is there a significant performance hit?
Re: Random WIP
Thanks for the feedback, guys!
That LOS thing is wicked sweet! I think this is the first time a game's done something this cool for LOS. We're breaking new ground here!
Is the static noise thing animated? I.e., does it look like TV snow?
...I wonder what it'd look like if we plugged in the old bloom shader widget for fully-visible areas.
That LOS thing is wicked sweet! I think this is the first time a game's done something this cool for LOS. We're breaking new ground here!
Is the static noise thing animated? I.e., does it look like TV snow?
...I wonder what it'd look like if we plugged in the old bloom shader widget for fully-visible areas.
Re: Random WIP
They already can, depending on your exact wishlist (as with any other file in a VFS archive, <game.sd{d,p,z,7}/shaders/*> will take precedence over base-content versions of the same name).FLOZi wrote:Best thing would be to make it all lua accessible so different games can supply their own shaders
Last edited by Kloot on 19 Jun 2011, 12:36, edited 1 time in total.
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Random WIP
Ah I see, this may be the 'Achilles knee' of it.aGorm wrote:Not to say this isn't the best thing since sliced chorizo Beherith, but what would be the odds of also desaturating the features out of los?? Then it would be even more epic.
aGorm
Re: Random WIP
Sweet! Time to learn GLSL.Kloot wrote:They already can, depending on your exact wishlist (as with any other file in a VFS archive, <game.sd{d,p,z,7}/shaders/*> will take precedence over base-content versions of the same name).FLOZi wrote:Best thing would be to make it all lua accessible so different games can supply their own shaders
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- Moderator
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Re: Random WIP
Looks nice. I hope it is modular to the extent that a shader can be specified for all permutations of Radar, LOS, ALOS, Jamming and Sonar. Different sensor maps can be important in different games. For example a fantasy game might not even use radar and dislike the static effect with the fantasy setting. Another game may have a lot of usage of cloak without stealth which would make knowing your radar and los overlap important.Beherith wrote:ROAM with LOS map plugged into the SSMF shader.
Re: Random WIP
Hey guys its been a while.
I really need to learn how to texture right, i am absolutely clueless as i keep sticking all the time, and i only have PS CS3
I really need to learn how to texture right, i am absolutely clueless as i keep sticking all the time, and i only have PS CS3
Re: Random WIP
I recomend a simple first step. Make a jpeg, part it into four pieces, give every piece a seperate colour. Now you take a group of polys on your ship, take the square uvws and place it on of those squares. Now grab a one-picture-fits it all texture from the web and plug it into the square. There wasnt so hard, after all?
Re: Random WIP
PRO-GRESS is PRO seems my advice came a little to late
Re: Random WIP
cant tell you how much i love buildings.
Goddamm buildings
Goddamm buildings
Re: Random WIP
mmm..kay, now tell me moar about this -- passion of yours for concret objects?
Surely there was no accident with your sisters dollhouse involved?
Surely there was no accident with your sisters dollhouse involved?