Random WIP 2006-2011 - Page 397

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Random WIP

Post by luckywaldo7 »

Do want!

Btw, does that mean progress on ROAM again?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Beherith wrote:Having your cake and eating it too:

ROAM with LOS map plugged into the SSMF shader.
Image

mid, it looks neat in a techy sort of way.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Unbelievable awesome behe :shock: :o
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

RELEASE ASAP!
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

MidKnight wrote:So guess what.
I had 4 whole hours of free time today.

HUZZAH!

So apparently ZK needs new superweapons.

How's this look?

Image
Unfinished, of course.
Obviously it is a catapult for launching rabid badgers.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: Random WIP

Post by Masure »

Beherith wrote:Having your cake and eating it too:

ROAM with LOS map plugged into the SSMF shader.

LOS is represented by saturation, and radar coverage is represented by static noise. So areas that dont have radar coverage look like they have bad TV reception. Also, LOS areas dont get static noise, only areas without LOS or under jammer cover. Shadows rendered as well ofc.

Static noise not apparent on screenshot, looks nice and subtle ingame though.

Image
Beherith wrote:Thanks goes to Kloot, for shaderifying the entire map rendering pipeline, and jK for the static noise thing method I lifted from his fog shader.

What do you think about using desaturation for representing areas not under LOS?
Very nice job. I particularly like the desatured color for unseen area and bad reception for radar uncovered ones.

Smart idea, good work. Well done.

Put this packed in BA + remodels + skined chili ui and you have epic win soup.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Re: Random WIP

Post by aGorm »

Not to say this isn't the best thing since sliced chorizo Beherith, but what would be the odds of also desaturating the features out of los?? Then it would be even more epic.

aGorm
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Best thing would be to make it all lua accessible so different games can supply their own shaders :wink:
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

LOS = happy in pants

is there a significant performance hit?
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Thanks for the feedback, guys!



That LOS thing is wicked sweet! I think this is the first time a game's done something this cool for LOS. We're breaking new ground here! :mrgreen:
Is the static noise thing animated? I.e., does it look like TV snow?

...I wonder what it'd look like if we plugged in the old bloom shader widget for fully-visible areas.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: Random WIP

Post by Kloot »

FLOZi wrote:Best thing would be to make it all lua accessible so different games can supply their own shaders :wink:
They already can, depending on your exact wishlist (as with any other file in a VFS archive, <game.sd{d,p,z,7}/shaders/*> will take precedence over base-content versions of the same name).
Last edited by Kloot on 19 Jun 2011, 12:36, edited 1 time in total.
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

aGorm wrote:Not to say this isn't the best thing since sliced chorizo Beherith, but what would be the odds of also desaturating the features out of los?? Then it would be even more epic.

aGorm
Ah I see, this may be the 'Achilles knee' of it.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

Kloot wrote:
FLOZi wrote:Best thing would be to make it all lua accessible so different games can supply their own shaders :wink:
They already can, depending on your exact wishlist (as with any other file in a VFS archive, <game.sd{d,p,z,7}/shaders/*> will take precedence over base-content versions of the same name).
Sweet! :-) Time to learn GLSL.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: Random WIP

Post by Google_Frog »

Beherith wrote:ROAM with LOS map plugged into the SSMF shader.
Looks nice. I hope it is modular to the extent that a shader can be specified for all permutations of Radar, LOS, ALOS, Jamming and Sonar. Different sensor maps can be important in different games. For example a fantasy game might not even use radar and dislike the static effect with the fantasy setting. Another game may have a lot of usage of cloak without stealth which would make knowing your radar and los overlap important.
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Hey guys its been a while.

I really need to learn how to texture right, i am absolutely clueless as i keep sticking all the time, and i only have PS CS3

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

I recomend a simple first step. Make a jpeg, part it into four pieces, give every piece a seperate colour. Now you take a group of polys on your ship, take the square uvws and place it on of those squares. Now grab a one-picture-fits it all texture from the web and plug it into the square. There wasnt so hard, after all?
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

ok

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

PRO-GRESS is PRO seems my advice came a little to late ;)
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

cant tell you how much i love buildings.

Goddamm buildings :lol:
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

mmm..kay, now tell me moar about this -- passion of yours for concret objects?

Surely there was no accident with your sisters dollhouse involved? ;)
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