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Subs
All 3 subs have been merged into 1 class. Sub killers used to do extra damage to battle subs, and battle subs did reduced damage to sub killers, this is no longer the case. [size=60]Also I noticed, though not related, subs now have better autoheal than other units unlike before[/size]
Krogoth
No longer takes extra damage from torpedos.
Air units
Gunships
Got +25% hp buff due to compensate ground aa doing full damage to them. Do full dmg vs flak instead of half like they used to.
Ground aa
Used to do reduced damage to gunships, but no longer do. But kill gunships in about the same time as before due to hp change. Blade no longer flak resistant, also gunships now do full damage to flak instead of half like they used to.
Panther kills bladewing in 1 hit, when it took 2 hits before.
T1 fighters
Damage against gunships 90->50
Damage against t1 trans 70->50
Damage against t2 bomber 100->240
Damage against t1 fighter 87->50 (but remember hp change of fighters here too)
T2 fighters
Damage against gunships 150->100
Damage against t2 bomber 450->350
Seaplane fighters
Damage against gunships 150->100
Ground aa mostly did same damage to all these classes, except reduced damage to gunships, and flak vs blade. Fighters on the other hand, had a different damage to almost each class. Now they do the amount of damage to all the new VTOL class units that they did to the old VTOL, and their damage to all fighters and all bombers is taken from the damage they did to either t1 or t2 fighters/bombers class. Some number changes not included because they have no real effect (t2 fighter does less dmg to t1 fighter than before but still kills it in 1 hit, for example)
For the most exact info check http://imolarpg.dyndns.org/trac/balatest/timeline or open up your 7.50+7.31 BAs and compare.