Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Nice one. Is that dome over the drivers seat modeled or textured? Really seamless merging of texture art and model.smoth wrote:sup.
http://img225.imageshack.us/img225/351/screen00048.png
Last edited by knorke on 06 Jun 2011, 03:17, edited 1 time in total.
Reason: trololo img->url
Reason: trololo img->url
Re: Random WIP
what does it do. teleports trees or wat?
Re: Random WIP
actually just a comparison picture of "bland boring map" vs "map pimped up with plants."
i briefly did think about allowing players to move trees, like with a gripper unit or something but i guess it would a bit useless.
i briefly did think about allowing players to move trees, like with a gripper unit or something but i guess it would a bit useless.
Re: Random WIP
spring people hate features irrationally.
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Re: Random WIP
How about the ability to plant seeds to grow trees? :Dknorke wrote:actually just a comparison picture of "bland boring map" vs "map pimped up with plants."
i briefly did think about allowing players to move trees, like with a gripper unit or something but i guess it would a bit useless.
Trees then provide your renewable resource. Conquer your enemy and be nice to the planet while you do it! \o/
Re: Random WIP
already have regrowning trees, not spreading though...
Re: Random WIP
lol @ casual. feed trademark more :D
Re: Random WIP
eats lightning, shits success
Re: Random WIP
I see him stroolin, my mouth it starts droolin, him hatin, envyin for all that im eyeing.
Re: Random WIP
Everytime I see something like this it makes me sad we have such crude map edges.
Re: Random WIP
It's people like you who make RTS games with limited unzoom.Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
Go play starcraft.
Last edited by Masure on 06 Jun 2011, 14:36, edited 1 time in total.
Re: Random WIP
why are energy storages always some rather bland lightbulb encased in some rods? Why not ie a flywheel?
maps looks good but high ground should have a different texture from low ground. (i think that would have made many many maps better)
maps looks good but high ground should have a different texture from low ground. (i think that would have made many many maps better)
Re: Random WIP
Heh, flywheel is a pretty neat idea, shouldn't be all too hard to script something like it.
Also, you're the second person to say it needs height differentiation in texture, I'll get to work on that.
Also, you're the second person to say it needs height differentiation in texture, I'll get to work on that.
Re: Random WIP
He didn't say limited zoom but camera lock is one solution, yes. "people like you" who make irrational knee-jerk responses are what ruin this community masure.Masure wrote:It's people like you who make RTS games with limited unzoom.Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
Go play starcraft.
Re: Random WIP
All current possible solutions to map edge issues are lacking, The best and simplest solution at the moment is endless water all around.Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
You can:
Use water all around
Use void water with a skybox
Use heavy engine fog with larger map + map limiting gadgets
Use fog gadget with larger map + map limiting
Put hills all around it