Name for main categorie of widget & gadget

Name for main categorie of widget & gadget

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Name for main categorie of widget & gadget

Post by jK »

widget + gadget =
  • gidget?
  • module?
  • plugin?
Ideas and opinions are welcome.
(This name is needed for an unified (widget-/gadget-)handler `used` in LuaRules, LuaGaia & LuaUI.)
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Re: Name for main categorie of widget & gadget

Post by Tobi »

wadget :regret:
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very_bad_soldier
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Joined: 20 Feb 2007, 01:10

Re: Name for main categorie of widget & gadget

Post by very_bad_soldier »

luadget (gets pronounced as 'ladget')
Last edited by very_bad_soldier on 27 May 2011, 19:58, edited 1 time in total.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Name for main categorie of widget & gadget

Post by PicassoCT »

get^2gawd
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Name for main categorie of widget & gadget

Post by FLOZi »

Lua Unified Active Script
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KaiserJ
Community Representative
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Re: Name for main categorie of widget & gadget

Post by KaiserJ »

squidgeon
piglet
pomegranate
gizmo
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knorke
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Re: Name for main categorie of widget & gadget

Post by knorke »

spript
(spring + script)
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quantum
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Re: Name for main categorie of widget & gadget

Post by quantum »

springlet
zerver
Spring Developer
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Re: Name for main categorie of widget & gadget

Post by zerver »

Without being overly creative: LuaModuleHandler

Both Widget and Gadget have this association with "small GUI app", and that is a bit wrong. There may not be any GUI.
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Pxtl
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Re: Name for main categorie of widget & gadget

Post by Pxtl »

scriptlet. A widget is a an unsynced GUI scriptlet, a gadget is a synced gameplay scriptlet.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Name for main categorie of widget & gadget

Post by Forboding Angel »

"gidget"

That way you have:
Gidgets
Gadgets
and
Widgets
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Hoi
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Re: Name for main categorie of widget & gadget

Post by Hoi »

midget :P
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AF
AI Developer
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Re: Name for main categorie of widget & gadget

Post by AF »

Tobi wrote:wadget :regret:
+1
trepan
Former Engine Dev
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Joined: 17 Nov 2005, 00:52

Re: Name for main categorie of widget & gadget

Post by trepan »

doodad

Laugh if you want, but that's the name I'm using in my
reincarnation of widgets.lua/gadgets.lua (that being said,
the name used for modules is configurable).
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Name for main categorie of widget & gadget

Post by hoijui »

(Lua) plugin
Module.. for my understanding, would be something bigger then a plugin. like for example, the different dirs under rts/ in the source tree could be modules, while something like AIs of widgets/gadgets are more like plugins... it is possible to get something going without any gadget/widget, and there may be an arbitrary number of them.

i would say, if you call it plugin, the idea created in a persons mind that know nothing about spring(it's terminology) is as close as you can get to what it really is.
it is always nice if you do not have to read/be told what something is, to have a basic idea of what it could be.
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PicassoCT
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Re: Name for main categorie of widget & gadget

Post by PicassoCT »

modulas
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Name for main categorie of widget & gadget

Post by FLOZi »

trepan wrote:doodad

Laugh if you want, but that's the name I'm using in my
reincarnation of widgets.lua/gadgets.lua (that being said,
the name used for modules is configurable).
For Spring or something else? :?
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Licho
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Re: Name for main categorie of widget & gadget

Post by Licho »

I like piglet most.
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smoth
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Re: Name for main categorie of widget & gadget

Post by smoth »

I kinda like doodad. What is this thing for anyway?
trepan
Former Engine Dev
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Joined: 17 Nov 2005, 00:52

Re: Name for main categorie of widget & gadget

Post by trepan »

@FLOZi:
For something else, though SpringRTS could use it. IIRC, jk
was reworking the SpringRTS files, so you're already in good
hands.
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