AATA Beta 0.9 - Page 4

AATA Beta 0.9

All game release threads should be posted here

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

...


And a Happy New Year! :lol: :wink:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

As for Russia... basic buildtreesare done and I can only assume Flozi would want to keep the buildtree construction to himself. He's like me, has his own opinions about things that he thinks are better than everyone else's and will only let people help in creating his dream that he has passed down, not creating their own dreams. :P
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Both trees are done, USSR and British.

Several models (modelled for TA of course, and consequently for.3do texturing). A great deal of the British models are either alredy existing in AATA as american models or have been done, mainly lacking only in aircraft.

A fair few russian models done, and again some easy conversions. Do you still have the russian infantry models?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

No, considering they're just retextured US/German infantry! Actually the models might be in AATA files.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

They're not. Guess they are lost then. Atleast I still have the textures!

Anywho; I've done all the US buildpics except for the Aircraft pits. I don't doubt there will be some complaints when people see them ingame, but unlucky. Any particularly nasty ones i'll try and improve, but partly you'll just have to learn them (as you did with OTA!).

We also added the M19 40mm SPAAG, and I've fixed a few other bugs.

Oh, also added the R4M rocket to the Me262 as an Anti-bomber (only) weapon.
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Guessmyname
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Post by Guessmyname »

I repeat: Willing to beta test here!
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Sure, when there is something ready worth testing. :wink:
heroesdoexist07
Posts: 23
Joined: 20 Dec 2005, 03:50

Post by heroesdoexist07 »

^^ Second that dude up there

Screw beta, eh? I'll ALPHA test!
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

pleese try making this the BLOODIEST damn mod in existance !... when ill get myself more into mod making ill make the "DUNE" mod the bloodiest in history... i want to hear the AGONY and SNAPPING BONES and bodies 8)
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AF
AI Developer
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Post by AF »

Any reason in particular for your sudden burst of bloodlust Masse?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

the red hat of dahoom NEEDS BLOOD!
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Masse
Damned Developer
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Post by Masse »

damn Narnia was sooooo bloodless... i need BLOOD ! the movie melted my brains for ever


BLOOD :twisted:
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

How high on the to-do list are high-poly infantry?

IMO, they really make the game far more immersive, because while tanks are artificial, and can get away looking blocky without looking silly, blockhead infantry can really throw a game in stark relief.
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Warlord Zsinj wrote:How high on the to-do list are high-poly infantry?

IMO, they really make the game far more immersive, because while tanks are artificial, and can get away looking blocky without looking silly, blockhead infantry can really throw a game in stark relief.
2nded.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

They're fairly high. Infact they aren't on the to-do list IIRC. Maybe I will do something now, though.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

199 faces

Image
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

i don't see his smile :)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Image

Added some doodads like grenades, ammo pouch, storage canteen..
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

NOiZE wrote:i don't see his smile :)
Image

:P
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

This is the CZTA bloke:
Image

He has a properly (yet low poly) modelled head. I can send it to you if you want. The entire model is a touch over 300 polies

EDIT:

Image
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