Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
texturing miracle on lowpoly is well done.
Re: Random WIP
Love the tex kaiser.
Just FYI, spring can easily push 500 units with 2500 triangles each at 30 fps with normal mapping enabled on my old 8800GT.
Just FYI, spring can easily push 500 units with 2500 triangles each at 30 fps with normal mapping enabled on my old 8800GT.
Re: Random WIP
lolz, good one, hf texturing all of them like that :D
Re: Random WIP
+1smoth wrote:I hate soul patches.
Re: Random WIP
beh : how about 16 units with 1250 visible polies each and 18 moving parts each, with an additional 30k hidden polies and 288 hidden parts on each model?
wombat it didnt take -all- that long really
hes got the patch to savour your mom dukes flavour
one of the other head models has hair more like mine or ace venturas
wombat it didnt take -all- that long really
hes got the patch to savour your mom dukes flavour
one of the other head models has hair more like mine or ace venturas
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
is he a spring playing beatnik midget?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Finally getting off my arse and working on this thing.
Anyone have any advice on the best way to animate walkcycles / animate Spring units in general?
Anyone have any advice on the best way to animate walkcycles / animate Spring units in general?
Re: Random WIP
Doesn't it look like Argh?KaiserJ wrote:
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Random WIP
Looks very awesome, but I think we all know that.Guessmyname wrote:Finally getting off my arse and working on this thing.
Anyone have any advice on the best way to animate walkcycles / animate Spring units in general?
If you're wanting to know how to animate, you steal someone's animation script (like one of CT's!) and then you open notepad and play with values until you get a horribly stiff and barely passable walk animation.
Re: Random WIP
well, he looks like kevin spacey now.
first reply decides who the next guy looks like
first reply decides who the next guy looks like
Re: Random WIP
are we talking big hanks, forrest hanks or apollo hanks?
Re: Random WIP
do Cindy aus Marzahn.
Basically walk scripts are either the simple
Turn (knee, this way)
Turn (knee, that way)
stuff which mostly looks stiff or so complex that they can not easily be adapated. At least thats what i think why not every unit is crawling around like in zwszg's gifs.
dont you mean AF? or whoever had half his head as avatar.Doesn't it look like Argh?
no offense, but CT's unit script are quite messy for how simple they are. But usually it works like sanada said.If you're wanting to know how to animate, you steal someone's animation script (like one of CT's!) and then you open notepad and play with values
Basically walk scripts are either the simple
Turn (knee, this way)
Turn (knee, that way)
stuff which mostly looks stiff or so complex that they can not easily be adapated. At least thats what i think why not every unit is crawling around like in zwszg's gifs.