Random WIP 2006-2011 - Page 384

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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KaiserJ
Community Representative
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Re: Random WIP

Post by KaiserJ »

Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

texturing miracle on lowpoly is well done.
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Beherith
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Re: Random WIP

Post by Beherith »

Love the tex kaiser.

Just FYI, spring can easily push 500 units with 2500 triangles each at 30 fps with normal mapping enabled on my old 8800GT.
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Wombat
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Re: Random WIP

Post by Wombat »

lolz, good one, hf texturing all of them like that :D
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smoth
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Re: Random WIP

Post by smoth »

I hate soul patches.
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very_bad_soldier
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Re: Random WIP

Post by very_bad_soldier »

So marriage is canceled?
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SinbadEV
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Re: Random WIP

Post by SinbadEV »

smoth wrote:I hate soul patches.
+1
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Wombat
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Re: Random WIP

Post by Wombat »

btw, where is ace ventura haircut
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

beh : how about 16 units with 1250 visible polies each and 18 moving parts each, with an additional 30k hidden polies and 288 hidden parts on each model?

wombat it didnt take -all- that long really

hes got the patch to savour your mom dukes flavour

one of the other head models has hair more like mine or ace venturas
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Wombat
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Re: Random WIP

Post by Wombat »

all heil 30 fps
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knorke
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Re: Random WIP

Post by knorke »

awesome dude, dude.
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

is he a spring playing beatnik midget?
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

Finally getting off my arse and working on this thing.

Image

Anyone have any advice on the best way to animate walkcycles / animate Spring units in general?
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Masse
Damned Developer
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Re: Random WIP

Post by Masse »

KaiserJ wrote:Image
Doesn't it look like Argh?
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SanadaUjiosan
Conflict Terra Developer
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Re: Random WIP

Post by SanadaUjiosan »

Guessmyname wrote:Finally getting off my arse and working on this thing.

Image

Anyone have any advice on the best way to animate walkcycles / animate Spring units in general?
Looks very awesome, but I think we all know that.

If you're wanting to know how to animate, you steal someone's animation script (like one of CT's!) and then you open notepad and play with values until you get a horribly stiff and barely passable walk animation.
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

well, he looks like kevin spacey now.

first reply decides who the next guy looks like
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oksnoop2
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Re: Random WIP

Post by oksnoop2 »

Oooh ooh Do Tom Hanks!
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

are we talking big hanks, forrest hanks or apollo hanks?
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knorke
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Re: Random WIP

Post by knorke »

do Cindy aus Marzahn.
Doesn't it look like Argh?
dont you mean AF? or whoever had half his head as avatar.
If you're wanting to know how to animate, you steal someone's animation script (like one of CT's!) and then you open notepad and play with values
no offense, but CT's unit script are quite messy for how simple they are. But usually it works like sanada said.

Basically walk scripts are either the simple
Turn (knee, this way)
Turn (knee, that way)
stuff which mostly looks stiff or so complex that they can not easily be adapated. At least thats what i think why not every unit is crawling around like in zwszg's gifs.
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oksnoop2
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Re: Random WIP

Post by oksnoop2 »

Apollo Hanks
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