for licho.

for licho.

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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smoth
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for licho.

Post by smoth »

Full sized with explanation
Image
click for larger licho.

shrunk down version
Image

I didn't bother with the chicken spires as those are pretty obvious. Also I have 1 spare slot for an extra upgrade item if you think of one.
when we were talking about colors wrote:Green bio/alien
- - chickens
- - artefact

blue glow - tech
- - jumpgate
- - tech center
- - drop depot
- - drop factory

Purple glow - celestial
- - worm hole
- - dead worm hole
- - improved worm hole

red glow - structural
- - defenses
- - mines
luckywaldo7
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Re: for licho.

Post by luckywaldo7 »

Nice! Much more professional looking.
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MidKnight
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Re: for licho.

Post by MidKnight »

Really sweet!
These will actually make PW more intuitive to understand, and not just prettier!
...You're making 2008-me look bad! hehe
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smoth
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Re: for licho.

Post by smoth »

Well, still waiting on licho to respond. this is a rough concept I was chatting with him about, it is only a hour of work and will be shot down or approved based on licho's feelings. I was going to do little cities but when shrunk they were hard to make out.

Licho I am working late today and work out tonight so I won't be on mumbe. Please leave some feed back.
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Pxtl
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Re: for licho.

Post by Pxtl »

Blasphemy. All portals must by cyan and orange. Purple, are you sick?

Seriously, that's hawt secks.

Edit: artifact. Speling is important.
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smoth
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Re: for licho.

Post by smoth »

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Licho
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Re: for licho.

Post by Licho »

Wow, looks really nice :-)

I would just make wormhole and jumpgate more different (wormhole/improved wormhole smaller perhaps?)
Also in real icons, we might need to show all of the "off planet" structures on the south pole, there is only room there and the ring will have to be much closer to planet surface to save space.
Clan owner icon goes to top left, name on top and fleets in orbit to top right.


We will also need dropship depot and factory and techlab and mine 1 in "destroyed" state and something for chicken infestation.

Can be some green organic goo on the planet or something :)

EDIT: actually gates could stay, we can resize them and make wormhole with and without glow. No glow - default wormhole, glow - wormhole stabilizer. Purple glowing thing - jumpgate to teleport anywhere.

EDIT2: desotryed "mine" means basically mineable planet. So perhaps some shadow/ruin where normal mine 1 goes (or tech or dropship stuff).
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smoth
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Re: for licho.

Post by smoth »

Yeah like I said last night I only had an hour to do them, I plan on making them better for the final version(warp/jump structures)

Defens ring I ca rotate 30 degrees clockwise and it not block the clan stuff. I can move it closer if you want sure how much closer?

Oh I have something *infected* planned for chicken worlds

So you n├®ed a mine shaft or you mean like dirt spots showing the planet is mineable?(only certain planets can be mined?)
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Licho
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Re: for licho.

Post by Licho »

basically only certain planets can be mined.
Mine can be destroyed, if it is destroyed it must be built up level1,2,3.

Some planets start with tech lab or dropship stuff- tech lab or dropship factory/depot can also be destroyed and owner must then invest money to rebuild it.
Same for jump gate - you cannot build it anywhere, planets start with it, but it can be destroyed and rebuilt any number of times.

Perhaps guns could be rotated 120 and 300 or 120 and 240 degrees? And wormhole/jumpgate side by side at bottom? Dunno it might look stupid.. i guess we will see when we test it on the map.
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smoth
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Re: for licho.

Post by smoth »

Ok so you need 2 destroyed states chickens and regular. Gotcha.

What about abandoned states for worlds that have the facilities but they are not in use due to no one occupying them?
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Licho
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Re: for licho.

Post by Licho »

Nah just "unbuilt/destroyed" = 1 state for those structures:
wormhole
jumpgate
tech
dropship fac
dropship depot
mine 1

That should be enough :-)
+Chicken infestation

Imo unoccupied planets dont have to be marked especially, because they are colored on galaxy map once you join map
Google_Frog
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Re: for licho.

Post by Google_Frog »

These look great.

Licho failed to mention that we need icons to show when a battle is being hosted or played on a planet
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smoth
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Re: for licho.

Post by smoth »

screenshot?
Google_Frog
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Re: for licho.

Post by Google_Frog »

Here is the current icon that is shown over a planet hosted by a Springie. It's the green circle.
hostedplanet.JPG
hostedplanet.JPG (9.11 KiB) Viewed 4924 times
Here the battle on the planet is in progress.
battleplanet.JPG
battleplanet.JPG (9.98 KiB) Viewed 4924 times
These icons obscure the planet which is not good if you want to look at the map and take in the features of the planets that are being fought over. I think a better icon would be some kind of crosshair that surrounds the entire planet with the main body of the icon beyond the planetary defence circle.
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SinbadEV
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Re: for licho.

Post by SinbadEV »

You could put a green (or whatever color) glow behind the planet instead maybe.
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quantum
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Re: for licho.

Post by quantum »

So much better! I like the legend image too, we should put it in a corner of the galaxy, as an overlay.
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CarRepairer
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Re: for licho.

Post by CarRepairer »

Hosted and Battle icons should be animated gifs.
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smoth
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Re: for licho.

Post by smoth »

Image
so what about this for a chicken-ified world?

Is the ring close enough now? I left the warp gates visible so you could have a reference.
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Licho
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Re: for licho.

Post by Licho »

We should try it to see it in galaxy map. Could you please sned us png of these or something? I would replace existing.
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smoth
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Re: for licho.

Post by smoth »

How do you need it? Individual items cropped or like all the void space as well?

(still at work for another 7 hours btw)
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