Toroidal Maps?

Toroidal Maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Kixu
Posts: 44
Joined: 12 Mar 2008, 08:29

Toroidal Maps?

Post by Kixu »

Would this be possible? The average amount of players in games is escalating and the best product of this is interesting game theory. The worst is skilled micro being replaced by the necessity for repetitive economy build orders for the first 15 minutes of the game. Toroidal maps would resolve this issue.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Toroidal Maps?

Post by Pxtl »

In a word: no.

edit: I think I just got trolled.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Toroidal Maps?

Post by Beherith »

Dont flatter yourself, pxtl.
Kixx, rendering them would be impossible without massive engine rewrite, but making a map that 'shares' edges via teleports on the edges is possible.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Toroidal Maps?

Post by Pxtl »

Beherith wrote:Dont flatter yourself, pxtl.
Kixx, rendering them would be impossible without massive engine rewrite, but making a map that 'shares' edges via teleports on the edges is possible.
Note that the pathfinder would be unaware of these teleports, so you'd have to provide a waypoint in the teleport-zone to get the desired actions.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Toroidal Maps?

Post by KaiserJ »

lol just make a bigger map

maybe when 64x64 maps get crowded by 128 BA players, then its time for something new
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Toroidal Maps?

Post by PicassoCT »

Doing a barrelroll map? That rotates liek the topics in feature requests? Great Idea. If we add a troll-physix engine into the engine, we can roll while we lol.

Attempts on salviasolving the issue.

http://springrts.com/phpbb/viewtopic.ph ... lo&start=0

Image

Make something bigger then Trenches, enjoy the com-plain-s
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Toroidal Maps?

Post by knorke »

making a map that 'shares' edges via teleports on the edges was done
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