I have just downloaded the Zk mission editor but when i go to make a mission it crashes i have the path set correctly and the mod is Zk v0.8.3 and v0.8.4
here is what it keeps giving me in the error log
Version: 2.0.0.72
Date: 4/7/2011 1:28:22 PM
UnitSyncException
Unable to read defs.lua: [string "gamedata/defs.lua"]:37: [string "gamedata/defs.lua"]:25: error = 2, gamedata/unitDefs.lua, error = 2, gamedata/unitdefs_post.lua, error = 2, gamedata/modularcomms/unitdefgen.lua, [string "gamedata/modularcomms/unitdefgen.lua"]:129: attempt to call field 'GetModOptions' (a nil value)
at CMissionLib.UnitSyncLib.UnitSync.ReadUnits()
at CMissionLib.UnitSyncLib.UnitSync.GetMod(String modName)
at MissionEditor2.WelcomeDialog.LoadMod(UnitSync unitSync, String modName)
at MissionEditor2.WelcomeDialog.<>c__DisplayClass23.<PromptForNewMission>b__1c()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
so can anyone help me out
Zk mission editor problems
Moderator: Content Developer
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Zk mission editor problems
I see the problem, will try a modside workaround ASAP.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Zk mission editor problems
fixed for next stable
If you can't wait that long, use 0.7.3 and switch to future version in Mission -> Settings when it's released.
If you can't wait that long, use 0.7.3 and switch to future version in Mission -> Settings when it's released.
Re: Zk mission editor problems
yea i can wait lol ty