Toroidal Maps?
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Toroidal Maps?
Would this be possible? The average amount of players in games is escalating and the best product of this is interesting game theory. The worst is skilled micro being replaced by the necessity for repetitive economy build orders for the first 15 minutes of the game. Toroidal maps would resolve this issue.
Re: Toroidal Maps?
In a word: no.
edit: I think I just got trolled.
edit: I think I just got trolled.
Re: Toroidal Maps?
Dont flatter yourself, pxtl.
Kixx, rendering them would be impossible without massive engine rewrite, but making a map that 'shares' edges via teleports on the edges is possible.
Kixx, rendering them would be impossible without massive engine rewrite, but making a map that 'shares' edges via teleports on the edges is possible.
Re: Toroidal Maps?
Note that the pathfinder would be unaware of these teleports, so you'd have to provide a waypoint in the teleport-zone to get the desired actions.Beherith wrote:Dont flatter yourself, pxtl.
Kixx, rendering them would be impossible without massive engine rewrite, but making a map that 'shares' edges via teleports on the edges is possible.
Re: Toroidal Maps?
lol just make a bigger map
maybe when 64x64 maps get crowded by 128 BA players, then its time for something new
maybe when 64x64 maps get crowded by 128 BA players, then its time for something new
Re: Toroidal Maps?
Doing a barrelroll map? That rotates liek the topics in feature requests? Great Idea. If we add a troll-physix engine into the engine, we can roll while we lol.
Attempts on salviasolving the issue.
http://springrts.com/phpbb/viewtopic.ph ... lo&start=0
Make something bigger then Trenches, enjoy the com-plain-s
Attempts on salviasolving the issue.
http://springrts.com/phpbb/viewtopic.ph ... lo&start=0
Make something bigger then Trenches, enjoy the com-plain-s
Re: Toroidal Maps?
making a map that 'shares' edges via teleports on the edges was done