Balanced Annihilation 7.31
Moderator: Content Developer
- sillynanny
- Posts: 125
- Joined: 20 Jun 2008, 14:26
Re: Balanced Annihilation 7.31
Please make Bantha's shots more visible. The ones that come out of its "hands".
Re: Balanced Annihilation 7.31
I've recently discovered that Screamer has the muzzle smoke puff misplaced. It comes like from the center of it instead of the 'launch tube' side. I know that it's really a minor thing.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Balanced Annihilation 7.31
And what is the ETA on that? Cos this is exactly what is being said for a long time now. Besides, i just wanna know what code works atm; im not talking about adjusting the code to MT. So ty for your irrelevant reply.hoijui wrote:you should not/can not adjust GUI stuff to current release MT version of spring. it needs re-factoring (being done by zerver already) first. so a much better idea is to fix CPU ineffective Lua code now.
What gui and widgets are you guys using with MT?
Re: Balanced Annihilation 7.31
klapmongool wrote:(I dont need to hear that MT is not being supported, its about time we start adjusting to it).
than what are you suggesting?im not talking about adjusting the code to MT. So ty for your irrelevant reply.
Re: Balanced Annihilation 7.31
I think he meant that *players* should adjust to MT, not widgets themselves. He just wanted to create a list of MT-friendly widgets and maybe gut out MT-unfriendly code if it salvages a feature for MT.smoth wrote:klapmongool wrote:(I dont need to hear that MT is not being supported, its about time we start adjusting to it).than what are you suggesting?im not talking about adjusting the code to MT. So ty for your irrelevant reply.
Not actually reworking the widgets to work on MT.
Re: Balanced Annihilation 7.31
I've got a suggestion to change the behavior of newly initiated buildings being shot at. Cause this behavior is being (ab)used a lot when it comes to:
- starting buzzsaws/vulcans to protect a base from incomming bertha fire.
- starting a llt in front of a com to protect it from incomming janus fire and then dgun those janusses.
- repeat starting metalstorage in front of a hlt to protect it from incomming (samson) fire.
So my point is: newly initiated buildings shouldn't block incomming fire at least till they are like 10...15 % build
Another suggestion is to lower the turn rate of bombers since bombers can just bomb without any consequences from ground aa if you have the bomber widget and queue a move command after the attack command. And I dont see a solution in increasing the range of ground aa.
- starting buzzsaws/vulcans to protect a base from incomming bertha fire.
- starting a llt in front of a com to protect it from incomming janus fire and then dgun those janusses.
- repeat starting metalstorage in front of a hlt to protect it from incomming (samson) fire.
So my point is: newly initiated buildings shouldn't block incomming fire at least till they are like 10...15 % build
Another suggestion is to lower the turn rate of bombers since bombers can just bomb without any consequences from ground aa if you have the bomber widget and queue a move command after the attack command. And I dont see a solution in increasing the range of ground aa.
Re: Balanced Annihilation 7.31
and.... disable radar on crashing radarplanes?
so annoying when you have lots of fighters but they dont instantly kill a radarplane, instead they crash slowly going further in you base while scouting all of it.
so annoying when you have lots of fighters but they dont instantly kill a radarplane, instead they crash slowly going further in you base while scouting all of it.
Re: Balanced Annihilation 7.31
hell no. its pro. im sorry ur bb spam is uneffective. and samson spam.Floris wrote: - starting buzzsaws/vulcans to protect a base from incomming bertha fire.
- starting a llt in front of a com to protect it from incomming janus fire and then dgun those janusses.
- repeat starting metalstorage in front of a hlt to protect it from incomming (samson) fire.
hlt. beamer etc. go figureFloris wrote: So my point is: newly initiated buildings shouldn't block incomming fire at least till they are like 10...15 % build
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Balanced Annihilation 7.31
Exactly!Pxtl wrote:I think he meant that *players* should adjust to MT, not widgets themselves. He just wanted to create a list of MT-friendly widgets and maybe gut out MT-unfriendly code if it salvages a feature for MT.smoth wrote: klapmongool wrote:than what are you suggesting?klapmongool wrote:(I dont need to hear that MT is not being supported, its about time we start adjusting to it).
Quote:
im not talking about adjusting the code to MT. So ty for your irrelevant reply.
Not actually reworking the widgets to work on MT.
Re: Balanced Annihilation 7.31
=Pxtl wrote: gut out MT-unfriendly code if it salvages a feature for MT.
reworking the widgets to work on MT.
Re: Balanced Annihilation 7.31
samson spam is really annoying...Wombat wrote:Floris wrote:
hell no. its pro. im sorry ur bb spam is uneffective. and samson spam.
Re: Balanced Annihilation 7.31
Ugh, worst suggestion ever... BA planes are way too unresponsive pieces of shit as it is already, rather the opposite is needed.Floris wrote:Another suggestion is to lower the turn rate of bombers since bombers can just bomb without any consequences from ground aa if you have the bomber widget and queue a move command after the attack command. And I dont see a solution in increasing the range of ground aa.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Balanced Annihilation 7.31
Beherith wrote:=Pxtl wrote: gut out MT-unfriendly code if it salvages a feature for MT.reworking the widgets to work on MT.
Actually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from a car wreck instead of trying to get the whole car to work again.
Re: Balanced Annihilation 7.31
no it is just an exploit for a shitty game mechanic.Wombat wrote:hell no. its pro. im sorry ur bb spam is uneffective. and samsonFloris wrote: - starting buzzsaws/vulcans to protect a base from incomming bertha fire.
- starting a llt in front of a com to protect it from incomming janus fire and then dgun those janusses.
- repeat starting metalstorage in front of a hlt to protect it from incomming (samson) fire.
in your analogy it would be like only recovering a few head gaskets, rims and maybe a seat cover hardly a car not functional in any way because you still need a car, refactoring will not solve the issue only work at the engine level canActually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from a car wreck instead of trying to get the whole car to work again.
Re: Balanced Annihilation 7.31
no its clearly awesome
Re: Balanced Annihilation 7.31
This is BA. Bugs are features. Nano-shielding is totally intuitive and awesome.
Re: Balanced Annihilation 7.31
and i received silly warn for saying ca noobs come here and talk shit...
also in ca its even easier coz nano-shielding doesnt disappear after few secs.
pwnd
also in ca its even easier coz nano-shielding doesnt disappear after few secs.
pwnd
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Balanced Annihilation 7.31
Lol. You guys seem to fail at understanding text, possibly due the combined effects of tunnel vision and 'group think'. I'll just keep it to 'I am right, you fail' for now.smoth wrote:in your analogy it would be like only recovering a few head gaskets, rims and maybe a seat cover hardly a car not functional in any way because you still need a car, refactoring will not solve the issue only work at the engine level canActually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from a car wreck instead of trying to get the whole car to work again.
Re: Balanced Annihilation 7.31
By all means make a personal attack on the very people trying to help you