7.30 --> 7.31 wrote: - Reverted Podger and Spolier stealthiness to allow stealth mine laying.
- Reverted hitsphere gadget removal to fix large hitspheres.
- Tweaked dynamic collision volumes to allow targeting.
- Fixed Fido primary weapon range.
- Added anti out-of-map aircraft gadget.
I would like to thank Niobium and Nixa for their massive contribution to BA by converting all the fbi's to much more localized and readable lua files, and for the numerous bug fixes they implemented in 7.30.7.20 --> 7.30 wrote: - Fixed pathing for Eraser
- Fixed pathing for Bantha
- Fixed pathing for Construction Ship
- Fixed pathing for Fatboy
- Fixed pathing for Jammer
- Fixed pathing for Pincer
- Fixed pathing for Skimmer
- Fixed pathing for Vanguard
- Fixed pathing for Spider
- Fixed pathing for Invader
- Fixed pathing for Construction Ship
- Fixed pathing for Garpike
- Fixed pathing for Roach
- Fixed pathing for Croc
- Fixed pathing for Copperhead
- Fixed pathing for Scrubber
- Fixed pathing for Spectre
- Fixed pathing for Shiva
- Fixed pathing for Banisher
- Fixed range of Fatboy
- Fixed range of Fido
- Fixed range of Luger
- Fixed range of Crusader
- Fixed range of Warlord
- Fixed range of Pillager
- Fixed range of Tremor
- Fixed stealth of Spoiler (Note: stealthy == radar invisible)
- Fixed stealth of Podgy
- Fixed stealth of Dragonfly (Bonus: Passengers become stealthy)
- Fixed air targeting of Banshee
- Fixed air targeting of Luger
- Fixed air targeting of Sharpshooter
- Fixed air targeting of Pillager
- Fixed air targeting of Diplomat
- Fixed depth of all submarines
- Fixed underwater pathing for all submarines
- Fixed sub targeting of underwater buildings
- Fixed ship targeting for subkiller submarines
- Fixed disproportionate comwreck hitsphere
- Fixed disproportionate solar hitspheres
- Fixed T1 defence hitspheres (are now hitboxes)
- Fixed dynamic hitspheres gadget making units unhittable
- Fixed vehicles being unable to exit vehicle labs due to automatic terraforming
- Fixed Dragon's Claw being mobile
- Fixed Marky (radar kbot) armorclass
- Fixed liche impulse on commanders
- Fixed Doomsday script
- Fixed RedUI chat console
The hitsphere gadget removal increased all units hitspheres by 70%, blowing them out of proportion. Also I believe that mine layers had small range jammers for a reason - to allow mines that are being built to be radar invisible as well.
I wish to thank TheFatController for all of his hard work on maintaining BA wonderful game that it is, and for entrusting me to continue his work. I am extremely thankful for any contribution - improved widgets, gadgets, and any bug fixes - and will merge them into BA as soon as possible, because I plan to maintain a monthly update schedule.
Please report any bug reports, feedback or suggestions here...
Download Balanced Annihilation V7.31
Have Fun!