Random WIP 2006-2011 - Page 377

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Urls? Freakin miracles, stuff happens if i point that moving arrow on blue text, and hit the magic button on that device called mice.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Why would you put a watermark on a preview?

Sidenote: How many of you can immediately remember what "url" stands for without searching google?

Answer is: Universal Resource Locator
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

so he can have a small preview pic and watermark makes sure people dont accidently use the preview instead of real texture?
but why jpg then, why not something loseless?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Not even halfway textured, but you can see the trains inside alreay.. 3hours of my life wasted into a trainstation. But well worth it.
Image
Attachments
inurfacefanbois.jpg
(96.28 KiB) Downloaded 2 times
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: Random WIP

Post by Wolf-In-Exile »

ah ok lemmi, i see. Sorry was mis-led by the preview image.

forb: took me a sec but yes I remember what URL stands for. 8)
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

looking good picasso
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

Image
Wings: http://dl.dropbox.com/u/21451998/develo ... anks.wings
NKG tank tossed in for scale.
Thoughts and stuff?
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

:regret:
Image
Image
Image
W.i.p.
This is a Researchfacility
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

oksnoop2 wrote:http://dl.dropbox.com/u/21451998/screenshots/lineup.png
Wings: http://dl.dropbox.com/u/21451998/develo ... anks.wings
NKG tank tossed in for scale.
Thoughts and stuff?
Image
Apart from the big tank and the missile launcher truck (?) its good I think. If you make the stub the radar dish sits on long enough, you could animate it so that it goes up and like some cylinder thing. And even if you later decider not to animate it, the extra length will not be be visible as its hidden in body.
The tank tracks could look really good animated. Not like in spring tanks but use the "tradionell" method of hide/show like in Micron Wars and (i think) S44.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

knorke lined them up without mercy.


Rohrschach Researchfacility is giving me the creeps. My advice add some walls around it, add a hidden animation playing every two or three minutes (roof open up, revealing experiment in progress)
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch »

A new unit for S44 Italian side (I just hope someone will texture them, their vehicles are almost all modeled).

Image
Attachments
Semovente47.png
Semovente da 47/32
(31.66 KiB) Downloaded 2 times
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

nice track system
User avatar
LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

:(
Image

Shitty render but do someone like this texturing so far o.O? not sure if i go the right way.
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Image
Image
User avatar
manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Random WIP

Post by manolo_ »

bismark at night?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I think camo on the Researchfacility is silly
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

The dome shape somehow reminds me of the Chronosphere the Allies had in C&C:
Image

I agree that camo on such a thing (with the glowing spots and all) does not make sense, imo it looks ok though. Just concrete or metal might work too, then some warning stripes. If it really does open like picasso suggested and you go for a slight cartoon style, maybe arrows that show the direction it opens.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

The Problem with Research is - its a abstract good that is created so you have not much eyecandy to represent the Factorys good (bureaublock for physicists is boring) so you are in the dilema between the boring research and the way moar interesting testing grounds for experiments.

My suggestion, combine both - make one part experimental lair and one part boring bureaucratic desksience. But how to show ongoing experiments? Warning Lights? Enabled.
Smoke, Fire, Sirens? Enabled.
Random Shots beeing fired beyond the testing ground, increasing in strength? Enabled (Just equip it with script-only-weapons)
Factory getting damaged, and in need for repair, by experiments. Enabled.
Showfight between Proto-types. Enabled.
Scraped Prototypecompactor? Enabled.
Also you could reference to popular sience experiments. Add a large Hadron Collider. Launch Rockets into space. Deliver a show.

Finally. Make it morph, grow, the moar the weapons, the moar the sience, the moar the budget, the bigger the eggheadcarton.

I try to rip of the HL-Universe, which is based on sienctist unleashing dangerous stuff, so i think i know what im doing.
Image
INB4 Forum Internal Resonance Cascade.
Attachments
science_robot2.gif
science_robot2.gif (8.49 KiB) Viewed 3865 times
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

we need moar boats!
Image
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

omg I found a use for the demonaut, it can visualize the new spring tanks AI: (2v2 game orange+purple VS yellow+blue)
top image: old, bottom image: improved
Image
old AI only attacked the nearest enemy. New tweak makes units only go for the flag if an allied unit is near. If they are alone, they try to drive to an allied unit so that they can attack togeher. It is quite lol if you have an AI ally and it follows your units.
Locked

Return to “Art & Modelling”