Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Urls? Freakin miracles, stuff happens if i point that moving arrow on blue text, and hit the magic button on that device called mice.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP
Why would you put a watermark on a preview?
Sidenote: How many of you can immediately remember what "url" stands for without searching google?
Answer is: Universal Resource Locator
Sidenote: How many of you can immediately remember what "url" stands for without searching google?
Answer is: Universal Resource Locator
Re: Random WIP
so he can have a small preview pic and watermark makes sure people dont accidently use the preview instead of real texture?
but why jpg then, why not something loseless?
but why jpg then, why not something loseless?
Re: Random WIP
Not even halfway textured, but you can see the trains inside alreay.. 3hours of my life wasted into a trainstation. But well worth it.
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- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Random WIP
ah ok lemmi, i see. Sorry was mis-led by the preview image.
forb: took me a sec but yes I remember what URL stands for.
forb: took me a sec but yes I remember what URL stands for.
Re: Random WIP
looking good picasso
Re: Random WIP
Wings: http://dl.dropbox.com/u/21451998/develo ... anks.wings
NKG tank tossed in for scale.
Thoughts and stuff?
Re: Random WIP
W.i.p.
This is a Researchfacility
Re: Random WIP
oksnoop2 wrote:http://dl.dropbox.com/u/21451998/screenshots/lineup.png
Wings: http://dl.dropbox.com/u/21451998/develo ... anks.wings
NKG tank tossed in for scale.
Thoughts and stuff?
Apart from the big tank and the missile launcher truck (?) its good I think. If you make the stub the radar dish sits on long enough, you could animate it so that it goes up and like some cylinder thing. And even if you later decider not to animate it, the extra length will not be be visible as its hidden in body.
The tank tracks could look really good animated. Not like in spring tanks but use the "tradionell" method of hide/show like in Micron Wars and (i think) S44.
Re: Random WIP
knorke lined them up without mercy.
Rohrschach Researchfacility is giving me the creeps. My advice add some walls around it, add a hidden animation playing every two or three minutes (roof open up, revealing experiment in progress)
Rohrschach Researchfacility is giving me the creeps. My advice add some walls around it, add a hidden animation playing every two or three minutes (roof open up, revealing experiment in progress)
Re: Random WIP
A new unit for S44 Italian side (I just hope someone will texture them, their vehicles are almost all modeled).
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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
nice track system
Re: Random WIP
Shitty render but do someone like this texturing so far o.O? not sure if i go the right way.
Re: Random WIP
I think camo on the Researchfacility is silly
Re: Random WIP
The dome shape somehow reminds me of the Chronosphere the Allies had in C&C:
I agree that camo on such a thing (with the glowing spots and all) does not make sense, imo it looks ok though. Just concrete or metal might work too, then some warning stripes. If it really does open like picasso suggested and you go for a slight cartoon style, maybe arrows that show the direction it opens.
I agree that camo on such a thing (with the glowing spots and all) does not make sense, imo it looks ok though. Just concrete or metal might work too, then some warning stripes. If it really does open like picasso suggested and you go for a slight cartoon style, maybe arrows that show the direction it opens.
Re: Random WIP
The Problem with Research is - its a abstract good that is created so you have not much eyecandy to represent the Factorys good (bureaublock for physicists is boring) so you are in the dilema between the boring research and the way moar interesting testing grounds for experiments.
My suggestion, combine both - make one part experimental lair and one part boring bureaucratic desksience. But how to show ongoing experiments? Warning Lights? Enabled.
Smoke, Fire, Sirens? Enabled.
Random Shots beeing fired beyond the testing ground, increasing in strength? Enabled (Just equip it with script-only-weapons)
Factory getting damaged, and in need for repair, by experiments. Enabled.
Showfight between Proto-types. Enabled.
Scraped Prototypecompactor? Enabled.
Also you could reference to popular sience experiments. Add a large Hadron Collider. Launch Rockets into space. Deliver a show.
Finally. Make it morph, grow, the moar the weapons, the moar the sience, the moar the budget, the bigger the eggheadcarton.
I try to rip of the HL-Universe, which is based on sienctist unleashing dangerous stuff, so i think i know what im doing.
INB4 Forum Internal Resonance Cascade.
My suggestion, combine both - make one part experimental lair and one part boring bureaucratic desksience. But how to show ongoing experiments? Warning Lights? Enabled.
Smoke, Fire, Sirens? Enabled.
Random Shots beeing fired beyond the testing ground, increasing in strength? Enabled (Just equip it with script-only-weapons)
Factory getting damaged, and in need for repair, by experiments. Enabled.
Showfight between Proto-types. Enabled.
Scraped Prototypecompactor? Enabled.
Also you could reference to popular sience experiments. Add a large Hadron Collider. Launch Rockets into space. Deliver a show.
Finally. Make it morph, grow, the moar the weapons, the moar the sience, the moar the budget, the bigger the eggheadcarton.
I try to rip of the HL-Universe, which is based on sienctist unleashing dangerous stuff, so i think i know what im doing.
INB4 Forum Internal Resonance Cascade.
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Re: Random WIP
omg I found a use for the demonaut, it can visualize the new spring tanks AI: (2v2 game orange+purple VS yellow+blue)
top image: old, bottom image: improved
old AI only attacked the nearest enemy. New tweak makes units only go for the flag if an allied unit is near. If they are alone, they try to drive to an allied unit so that they can attack togeher. It is quite lol if you have an AI ally and it follows your units.
top image: old, bottom image: improved
old AI only attacked the nearest enemy. New tweak makes units only go for the flag if an allied unit is near. If they are alone, they try to drive to an allied unit so that they can attack togeher. It is quite lol if you have an AI ally and it follows your units.