Ill fix the mex too.
Also, bump v2, better?
http://beherith.eat-peet.net/stuff/screen00104.png
vs
http://beherith.eat-peet.net/stuff/screen00105.png
EDIT: Bob, may I ask you to make a wreck texture? I will be destroying the models in wings, but the UV map will be the same naturally. A wreck texture is ideally very dark and unsaturated, maybe even a bit noisy.
Edit2:
Here is a small checklist for anyone wishing to help out in putting these ingame:
Model attributes:
- Model (s3o)
Texture1
Texture2
Normal map
Script
Fbi file
Ground Plate
Buildpic
Sound
Wreck model
Wreck texture
Wreck TDF
heap model
heap texture
heap tdf
- Load in wings.
Check for non double sided polies
Export as 3ds to preserve piece hierarchy with ZY flip, if needed
- Set size, compare to original for approx size
set height, radius
set pieces
set origins
add flares and emit points
set textures
optimize all objects
- update footprint
define hitvolumes (optional)
- glowy footprints, if needed
proper death explosions - shatter and explode should be well separated