Hey,
how can I use the multi threaded spring version in the Zero-K lobby?
Is this possible?
thx
Use of the spring-mt in Zero-K
Moderator: Content Developer
Re: Use of the spring-mt in Zero-K
Rename spring-mt to spring.exe
Re: Use of the spring-mt in Zero-K
Thanks it works :D
But what does this "lua-Draw (MT)" mean?
But what does this "lua-Draw (MT)" mean?
Re: Use of the spring-mt in Zero-K
I have no idea and probably wouldn't anyways, but I'll save someone else a post by saying we need more context to answer this question...exciter wrote:Thanks it works :D
But what does this "lua-Draw (MT)" mean?
Also, MT is not "production ready"... if it works, great, but you should be prepared for things to go wrong and be ready to report them.
Re: Use of the spring-mt in Zero-K
that's something along the lines of how much cpu time lua drawing takes (because of some shenanigans to do with lua drawing not actually happening fully multithreaded)
as for MT itself, I use it for every game with no crashes.
as for MT itself, I use it for every game with no crashes.
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- Posts: 6
- Joined: 24 Mar 2010, 03:52
Re: Use of the spring-mt in Zero-K
I'm using the Linux 64-bit client and I can't see buildings in MT.
My System:
Nvidia 9600
core i5 (quad) @ 2.67GHz
8GB ram
Ubuntu 10.10 x64
Engine, Lobby and Zero-K are all current as of January 25, 2011.
Help?
My System:
Nvidia 9600
core i5 (quad) @ 2.67GHz
8GB ram
Ubuntu 10.10 x64
Engine, Lobby and Zero-K are all current as of January 25, 2011.
Help?
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- Posts: 6
- Joined: 24 Mar 2010, 03:52
Re: Use of the spring-mt in Zero-K
OK, I reset the spring settings. And I see buildings. But now LUA UI works for a few minutes then crashes.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Use of the spring-mt in Zero-K
Because it is highly experimental. Report all lua crashes with mt on mantis.