Random WIP 2006-2011 - Page 347

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I wonder how many construction cranes work in your world gmn.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

It's more that it's the first tank I've ever seen that looks possible to tip over.
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Wombat
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Re: Random WIP

Post by Wombat »

imma nouncin someones models !

http://www.turbosquid.com/Search/Index. ... page_num=1

was bored at work and googlin' for some inspiration. found this, notice that there is few free to dwl models. huh... ?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Nice models, a little dark, lacking colours (he must be from europe) but nice done. I like the refinery a lot, even considered paying 30 bucks instead of unwrapping my own industrial bait myself.
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Wombat
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Re: Random WIP

Post by Wombat »

its kinda dark but i simply adore such cartoonish style
MElvinVM
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Re: Random WIP

Post by MElvinVM »

Kaboom!

Image

Still working on it!
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

Image
hm.
would this work in spring if every cube is a piece? or will there be z buffer fighting and piece limits and bla?
it sure does make for easy texturing.
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Wombat
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Re: Random WIP

Post by Wombat »

:>
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

What happens in Minecraft, stays in Minecraft ;)

Joke aside, the wheeltank has future, the buggy has not.
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

welcome to lego land
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Gota
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Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

MElvinVM wrote:Kaboom!

Image

Still working on it!
Cool but those fat cannons look a bit odd wit that slick ship body.
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

knorke wrote:http://h-3.abload.de/img/followthehypetfun.png
hm.
would this work in spring if every cube is a piece? or will there be z buffer fighting and piece limits and bla?
it sure does make for easy texturing.
this tank got 99 problems but z fighting and piece limit aint one 8)
Image

Image
close enough. :|
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

what are you trying to do?
Masure
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Joined: 30 Jan 2007, 15:23

Re: Random WIP

Post by Masure »

Making tanks for minecrafter
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KaiserJ
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Re: Random WIP

Post by KaiserJ »

Image
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

It's... detailed KaiserJ, but it's kinda lacking any large landmarks (ie doors, sensor arrays, large factory chimney whatsits etc) to make it clear what the structure is for. A lot of the detail falls to noise because we can't tell what it is; it's at the moment a large collection of shapes.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Love the colors and feel of wear, but it really needs windows.

If you're doing what I think you're doing, though, I want to see a lot more of that, but you may want to keep the 3 main color channels in layers and make sure to save a copy like that ;)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

KaiserJ is trying a new trolltrick, posting part of a mecha(nized structure ot unknow purpose)
Getting us to reply like we know what he did there, but i m blind, i m blind, i cant see anything, wait let me grab it, so i can use my mousepointer to sense its surface.

Mmmh.. its cold... its metallic- there are sharp edges, carvings, worren out spots, its a bunker in a hill.
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Wombat
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Re: Random WIP

Post by Wombat »

windows ? doors ? it looks like part of a terrain for me, old new llamas ?
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KaiserJ
Community Representative
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Re: Random WIP

Post by KaiserJ »

Image

maybe this will shed some light; picasso you caught me :D

def. need some larger plainer tiles to mix in there though, for the sense of aesthetics, and for a bit more variation

also : needs specular, bumpmap etc. as well as map features (not textured, so... no show yet)
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