What models are left?
Moderators: MR.D, Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: What models are left?
It's got plenty, just set normals on barrel edges to 30 degrees and problem solved.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: What models are left?
Tada, final tweaks done (including giving them actual wheels, which had been bugging me). I'll put downloads up once I've cleared it with my tutors; may have to wait for it all to be officially handed in (Nov. 17th) before I can release it without causing a massive plagiarism snarl.
Re: What models are left?
They look awesome, love the textures.
If you're planning on making more though, I'd suggest upping the poly count. We don't need to run with a limit quite as conservative as TA, that was 13 years ago after all.
If you're planning on making more though, I'd suggest upping the poly count. We don't need to run with a limit quite as conservative as TA, that was 13 years ago after all.
Re: What models are left?
I love them, they are just right.
Double the polycount would mean double time to unwrap and texture.
Double the polycount would mean double time to unwrap and texture.
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: What models are left?
please do not doubling poly count for the sake of doubling poly count. Just like a box doesn't need more than 6 quads, these units don't need more polygons.
Re: What models are left?
I didn't mean that, I just meant he could easily get away with having more detail on future models.
Re: What models are left?
why? the level of detail is fine as it is... you can always add some gimmicks with a few billboard quads if you got any texture space left, like antennae or cables or lights what ever comes to your mind without adding a humongous amount of poligons
Re: What models are left?
they look fine, i like the style, you should make the others too :)
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: What models are left?
they look better than fine. I have jealousy issues on those texture jobs.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: What models are left?
I was trying out the workflow described here: http://www.isotx.com/forums/index.php?topic=8581.0 (particularly the thing about gradients); came out well!
Re: What models are left?
I agree with the part about layer management for normalmaps, but I've found that you usually need 3 layers for best speed.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: What models are left?
These look great GMN, really captures the fun feeling of the originals which I feel most people seem to miss when they make super serious mecha remakes