AATA Beta 0.9
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
Well, testing is coming along well, here's the current changelog and 'TODO':
I just realised that the US is actually missing 4 aircraft that haven't been finished. I'll have a chat with oasis and Spiked to see if I can get them in, but I'm doubtful.
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AATA0.9 Changelog
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TODO:
-Add tracks to units
-Fix C47
-give towed guns universal heights
-huge muzzle flash bug
-stupid f'ing c'ing burstweapons
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b1.4
-Fixed P38L bomb self destruction
b1.3
-Fixed US towed guns tow-detect scripts
-fixed amphibians moveclass
-fixed resource generation of lvl1 resources
-Fixed Jeep firing points and cleaned script
-Fix US turretless SPGs not firing
b1.2
-fixed infantry AT weapons start velocities
-fixed NOWEAPON warning and related issues
-removed M4GMC HMG pending weapon-specific HighTrajectory tags
-removed 2mb worth of useless drone2.wav!
b1.1
-Converted to Spring format!
-gave mortars correct HighTrajectory FBI values
Ok, so I've looked at AATA in its current beta stage and decided that I won't be joining the effort.
My reasons for this are that its just way too bloated with unnecissary units, its like the WD aircraft tree but in every aspect. And also the build tree is very disorganised seeming. 3 different vehicle and aircraft buildings? C'mon.
My reasons for this are that its just way too bloated with unnecissary units, its like the WD aircraft tree but in every aspect. And also the build tree is very disorganised seeming. 3 different vehicle and aircraft buildings? C'mon.
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- Posts: 23
- Joined: 20 Dec 2005, 03:50
Yo, i'll beta-test this mod. I have little experience with TA, or Spring...i pretty much suck at them...but on the other hand, I can promise solid and complete testing. In addition to that, I've researched WWII for a few years, and I have a few websites that might come in handy. I know a bit about it lol. No modelling or scripting skills though, sorry. PM me or, preferably, IM me at heroesdoexist07 if i can help.
Some ppl cant remember more than 5 unit per factory....FLOZi wrote:It's called 'realism'. The build tree reflects the actual organisation of the german and US armies (hence the two sides haveing different factories). As for the amount of units, I'd say all units have a role.
You're too stuck in the TA buildtree mindset.
so just ignore them or make a uber-simpleton game (which will get another critics from those who want complex game anyway)
Ill choose to ignore everyone critics though... that make life easier
Hello again, been doing some more work, Gnome kindly changed the mod over to Sidedata.tdf style buildmenus, and made some lobby sidepics.
So, I made some better lobby side pics (Sorry Gnome!)
I've also been doing some buildpics - they're not perfect, but they are surely much better than uniform blank grey rectangles. I've mainly done infantry (excluding engineers; not quite sure how I will do them), but I also did the JgdPzIV with UpSpring to see how vehicles would pan out:
GI with M1 Garand
GIs with M1 81mm Mortar
German Sniper with K.43
German JgdPzIV
I'm also doing some work on weapons, AATAs were very generalised for TAs limited IDs, eventually you will be able to tell the difference between an MG42 firing and a browning .30 This also aides balance as, for example, the SdKfz250/9 halftrack was using the same weapon as the 4x 20mm Flak 38, so was way overpowered.
So, I made some better lobby side pics (Sorry Gnome!)
I've also been doing some buildpics - they're not perfect, but they are surely much better than uniform blank grey rectangles. I've mainly done infantry (excluding engineers; not quite sure how I will do them), but I also did the JgdPzIV with UpSpring to see how vehicles would pan out:
GI with M1 Garand
GIs with M1 81mm Mortar
German Sniper with K.43
German JgdPzIV
I'm also doing some work on weapons, AATAs were very generalised for TAs limited IDs, eventually you will be able to tell the difference between an MG42 firing and a browning .30 This also aides balance as, for example, the SdKfz250/9 halftrack was using the same weapon as the 4x 20mm Flak 38, so was way overpowered.
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25