Random WIP 2006-2011 - Page 330

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Random WIP

Post by Hobo Joe »

KaiserJ wrote:Image

one grillion triangles
It looks nice for a start but the fact that everything is sculpted from the same piece makes my inner modeler SCREAM.

Sculpt them separately ; ;
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

Er... you want to keep it all the same mesh if you can, for baking to the low-rez, which should be contiguous if you can manage it.

Modeling a bunch of greebles as separate objects is rarely the way to produce a model that has an efficient tristrip.
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KaiserJ
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Hobo Joe wrote:Sculpt them separately ; ;
reasoning?

edit: its an enemy for my "attempt to learn unity" project. he'll be used to bake AO and normals to a lowpoly mesh, which will then rigged with bones

Image
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

smoth: nice, quite the blockhead

wut where did the post go
oh oops what ever
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

yeah, someone wanted a model and I wanted to do something not gundam-ish when i did it.
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

smoth wrote:yeah, someone wanted a model and I wanted to do something not gundam-ish when i did it.
Hey would you like to make a space nazi or a orc robot unit? :P
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smoth
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Re: Random WIP

Post by smoth »

You'll have to catch me when i am idle. :P
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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Re: Random WIP

Post by Masse »

smoth wrote:You'll have to catch me when i am idle. :P
I will bother you till you can only idle for the rest of your life. :P
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

This is going to be hard with all the rigging and rope details.
Image
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

naval for blood & steel ? :D
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

No, it is actually for the donkey kong game made by CarRepairer.
Maybe JK will show me how to make fluid motion sails so it wont looks like a frozen ship.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

KaiserJ wrote:
Hobo Joe wrote:Sculpt them separately ; ;
reasoning?
You have soft edges where things that should be separate from the body meet it. Plus the kneepads look like there's some kind of resolution limit on them.
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

I would use a plane object for the sails and rigging honestly.

Use a 2 sided plane and just use texture with Alpha for the rigging, and script swap for 4-5 different sails for motion of them billowing in the wind.

Swap out the sail objects just like what myself and others have done with Tank Treads for anims, same principle different application.

Unless there is a better way to do it.
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knorke
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Re: Random WIP

Post by knorke »

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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: Random WIP

Post by FireStorm_ »

Cool!
Is this proof of concept or will it definitely feature in a game?
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

Conflict Terra will have this.
jeykey
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Joined: 28 May 2009, 16:24

Re: Random WIP

Post by jeykey »

can you explain what this is supposed to be?


and where can I find the music? :mrgreen:
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

Starcraft-style harvesting - imagine the windgen is Starcraft minerals.

iirc, Snoop's plan was that resources would be added to the map in waves, so the game would be a mad rush of harvesting/controlling until resources are depleted, then a lull of spending your resources to arm up for the next harvest.
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knorke
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Re: Random WIP

Post by knorke »

Pxtl is correct...
a video with better units:
http://www.youtube.com/watch?v=TMZU7T7OMCM
*hyper hyper*
Image
weeee!

i dont know what the music is called, it was one of the songs from the Eurovision Song Contest 2010. you know, with the winner being larf oh larf...
google "epic sax guy" or "sexophone"
http://www.isnichwahr.de/redirect_ext57 ... -loop.html
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Wartender
Conflict Terra Developer
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Joined: 17 Jan 2009, 22:37

Re: Random WIP

Post by Wartender »

needs less explosions imo, you're harvesting it, not blowing it up xD
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