Dispersing charges
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Dispersing charges
I have a small idea for weaponry - make dispersing charges like
A unit shoots with ballistic projectile which dispersing itself in mid air to few other projectiles.
Any ideas how to make it?
A unit shoots with ballistic projectile which dispersing itself in mid air to few other projectiles.
Any ideas how to make it?
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Re: Dispersing charges
make the unit shoot an othr unit, that has several weapons?
Re: Dispersing charges
Bertha's firing gunships!manolo_ wrote:make the unit shoot an othr unit, that has several weapons?
Re: Dispersing charges
*facepalm* No dammit lol. I mean that single bullet will slice itself in midair into few other bullets for successful bombardment of foe's territory
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Dispersing charges
I know exactly what you're talking about. They were called cluster missiles in Armored Core. One of my favorite missile types. It would be pretty awesome to have.
Re: Dispersing charges
It would also be awesome to have a unit cannon. In the mean time you could use just a spray of missiles.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Dispersing charges
Make a weapon that fires a unit weapon that can explode into what ever effect you want. THIS has torpedos that do that.
Re: Dispersing charges
you are doing it wrong.
why do they get smaller?
why do they get smaller?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Dispersing charges
Some one should make pewee mandlebrot sets
Re: Dispersing charges
Fir future reference, they're called MIRVs.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Dispersing charges
Technically that only applies to surface-orbit-surface weapons, since MIRV stands for Multiple Independent Re-entry Vehicle.
I think the 'proper' name is something to do with sub-munitions.
I think the 'proper' name is something to do with sub-munitions.
Re: Dispersing charges
Wiki says they are Cluster munitions or cluster bombs.
Re: Dispersing charges
Yeah, i'd look at THIS.
Re: Dispersing charges
You could give the projectiles a short timed fuse so they explode in mid-air and when they explode spawn a unit that's invisible and all it does is shoot a bunch of projectiles before self-destructing. However that won't give you an accurate trajectory and there's a good chance the projectiles will miss. If you use a unit with bombs like the KP Signal as your missile you can be sure the projectiles will be on the right trajectory.
However that's a lot of work for a visual effect, are you sure you can't just make the weapon fire a volley of projectiles in first place?
However that's a lot of work for a visual effect, are you sure you can't just make the weapon fire a volley of projectiles in first place?
Re: Dispersing charges
As much as I love Armored Core and Scorched Earth, the defining game for weapons that spawn on explode will always be Liero.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Dispersing charges
The annoying thing with the "spawn a unit firing submunitions" workaround is that it doesn't award XP properly...
(yeah yeah, you could manually calculate the XP it should add and add it yourself)
(yeah yeah, you could manually calculate the XP it should add and add it yourself)
Re: Dispersing charges
couldnt one make cluster bombs using just lua?
http://springrts.com/wiki/Lua_SyncedCtrl#Projectiles
sadly there does not seem to be a CreateProjectile ()
for example a arti unit with shrapnel muntion:
have the unit fire lots of projectiles all with the trajectory at the same time. This way they will look like one projectile.
Then track the projectiles and if they have reached a height of X, give them an impulse so that they shatter in many directions.
unit limit limits units :/
no peewees were harmed in the making of these pictures
http://springrts.com/wiki/Lua_SyncedCtrl#Projectiles
sadly there does not seem to be a CreateProjectile ()
for example a arti unit with shrapnel muntion:
have the unit fire lots of projectiles all with the trajectory at the same time. This way they will look like one projectile.
Then track the projectiles and if they have reached a height of X, give them an impulse so that they shatter in many directions.
zomg:bobthedinosaur wrote:Some one should make pewee mandlebrot sets
unit limit limits units :/
no peewees were harmed in the making of these pictures
Re: Dispersing charges
could you not get into problems with the unit limit, when using a unit for the weapon?